Basic launch
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16
Scripts/HitBox.gd
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16
Scripts/HitBox.gd
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class_name HitBox
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extends Area
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enum HitboxType{
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Unassigned,
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Slap,
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Projectile,
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}
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export var hitbox_type = HitboxType.Unassigned
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var slap_level = 0
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var slap_vector = Vector3()
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func _init():
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collision_layer = 2
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collision_mask = 0
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