This commit is contained in:
Victor Turgeon
2022-10-11 19:15:36 -04:00
30 changed files with 1182 additions and 17 deletions

View File

@@ -12,6 +12,8 @@ var slap = 0.0
var chargeSlap = false
var isSlap = false
var can_slap = true
var isStep = false
var stepAcc = 0
export var mouse_sensitivity = 0.03
@@ -34,8 +36,12 @@ onready var AudioSlap = $AudioSlap
onready var AudioMegaSlap = $AudioMegaSlap
onready var hitbox = $Head/Camera/HitBox
onready var slap_cooldown = $SlapCooldown
onready var AudioCharge = $AudioCharge
onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
var rng = RandomNumberGenerator.new()
func _ready():
rng.randomize()
slap_animator.current_animation = "basic_slap"
@@ -49,7 +55,7 @@ func _input(event):
func _physics_process(delta):
if Input.is_action_just_pressed("escape"):
Menu.openMenu();
Menu.openMenu();
if global_transform.origin.y < bottom_boudaries:
global_transform.origin.x = 0
@@ -66,9 +72,11 @@ func _physics_process(delta):
elif is_on_floor() and full_contact:
gravity_vec = -get_floor_normal() * gravity
h_acceleration = normal_acceleration
isStep = true
else:
gravity_vec = -get_floor_normal()
h_acceleration = normal_acceleration
if Input.is_action_just_pressed("jump") and (is_on_floor() or ground_check.is_colliding()):
gravity_vec = Vector3.UP * jump
@@ -77,6 +85,7 @@ func _physics_process(delta):
head.translate(Vector3.DOWN)
if Input.is_action_just_released("crouch"):
head.translate(Vector3.UP)
isStep = false
if Input.is_action_pressed("move_forward"):
direction -= transform.basis.z
@@ -87,17 +96,26 @@ func _physics_process(delta):
elif Input.is_action_pressed("move_right"):
direction += transform.basis.x
# Slappening
if can_slap:
if Input.is_action_pressed("slap"):
if slap < 0.01:
chargeSlap = true;
elif Input.is_action_just_released("slap"):
if chargeSlap:
isSlap = true;
chargeSlap = false;
can_slap = false
slap_cooldown.start(0.25)
if Input.is_action_pressed("slap"):
if !chargeSlap:
AudioCharge.play();
if slap < 0.01:
chargeSlap = true;
elif Input.is_action_just_released("slap"):
if chargeSlap:
isSlap = true;
chargeSlap = false;
can_slap = false
slap_cooldown.start(0.25)
AudioCharge.stop();
else:
isSlap = false;
if isSlap:
if slap >= slapkill:
AudioMegaSlap.play()
else:
isSlap = false;
@@ -120,9 +138,19 @@ func _physics_process(delta):
slap_animator.seek(slap, true)
slap_gauge.fill = slap;
slap_gauge.kill = slapkill;
direction = direction.normalized()
if isStep:
stepAcc += (abs(direction.x) + abs(direction.z)) * delta
else:
stepAcc = 0.0
if (stepAcc > 0.3):
stepAcc -= 0.45
Steps[rng.randi_range(0,3)].play();
h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
movement.z = h_velocity.z + gravity_vec.z
movement.x = h_velocity.x + gravity_vec.x