stronger gravity faster player
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@ -1,10 +1,11 @@
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extends KinematicBody
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export var speed = 20
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export var speed = 40
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export var h_acceleration = 6
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export var air_acceleration = 1
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export var normal_acceleration = 6
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export var gravity = 40
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export var gravity = 100
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export var jump = 30
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export var mouse_sensitivity = 0.03
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@ -64,6 +65,7 @@ func _physics_process(delta):
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elif Input.is_action_pressed("move_right"):
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direction += transform.basis.x
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direction = direction.normalized()
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h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
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movement.z = h_velocity.z + gravity_vec.z
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@ -50,6 +50,11 @@ uncapture_mouse={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777240,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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sprint={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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