ajout de signal dying
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d053eca147
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@ -1,5 +1,31 @@
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[gd_scene format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Materials/Dark_ProtoMat.tres" type="Material" id=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=3]
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[node name="Spatial" type="Spatial"]
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[node name="CSGCombiner" type="CSGCombiner" parent="."]
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use_collision = true
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[node name="Floor" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -6 )
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snap = 1.0
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width = 20.0
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height = 6.0
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depth = 30.0
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material = ExtResource( 1 )
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[node name="FloorClear" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, -6 )
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operation = 2
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width = 18.0
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height = 19.0
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depth = 28.0
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material = ExtResource( 1 )
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[node name="Sun" type="DirectionalLight" parent="."]
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transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 7.99925, 6, 7.97141 )
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[node name="Player" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.17456, 5 )
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@ -1,5 +1,6 @@
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extends KinematicBody
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signal dying
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var hit_acceleration = 10
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var hit_speed = 100
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@ -47,6 +48,7 @@ func get_shot(hitboxOwner):
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die()
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func die():
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emit_signal("dying")
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particles.emitting = true
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hurtbox.disabled = true
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hitbox.disabled = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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@ -1,17 +0,0 @@
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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
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[sub_resource type="SpatialMaterial" id=17]
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flags_transparent = true
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flags_unshaded = true
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params_cull_mode = 1
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params_grow = true
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params_grow_amount = 0.05
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albedo_color = Color( 0, 0, 0, 1 )
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[resource]
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next_pass = SubResource( 17 )
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params_diffuse_mode = 4
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params_specular_mode = 3
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albedo_color = Color( 0.164706, 0.921569, 0.0784314, 1 )
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metallic = 0.6
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roughness = 0.1
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