ajout de signal dying

This commit is contained in:
Victor Turgeon 2022-10-12 11:08:26 -04:00
parent d053eca147
commit 6469c6969f
4 changed files with 30 additions and 19 deletions

View File

@ -1,5 +1,31 @@
[gd_scene format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Materials/Dark_ProtoMat.tres" type="Material" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=3]
[node name="Spatial" type="Spatial"]
[node name="CSGCombiner" type="CSGCombiner" parent="."]
use_collision = true
[node name="Floor" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -6 )
snap = 1.0
width = 20.0
height = 6.0
depth = 30.0
material = ExtResource( 1 )
[node name="FloorClear" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, -6 )
operation = 2
width = 18.0
height = 19.0
depth = 28.0
material = ExtResource( 1 )
[node name="Sun" type="DirectionalLight" parent="."]
transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 7.99925, 6, 7.97141 )
[node name="Player" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.17456, 5 )

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@ -1,5 +1,6 @@
extends KinematicBody
signal dying
var hit_acceleration = 10
var hit_speed = 100
@ -47,6 +48,7 @@ func get_shot(hitboxOwner):
die()
func die():
emit_signal("dying")
particles.emitting = true
hurtbox.disabled = true
hitbox.disabled = true

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@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]

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@ -1,17 +0,0 @@
[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[sub_resource type="SpatialMaterial" id=17]
flags_transparent = true
flags_unshaded = true
params_cull_mode = 1
params_grow = true
params_grow_amount = 0.05
albedo_color = Color( 0, 0, 0, 1 )
[resource]
next_pass = SubResource( 17 )
params_diffuse_mode = 4
params_specular_mode = 3
albedo_color = Color( 0.164706, 0.921569, 0.0784314, 1 )
metallic = 0.6
roughness = 0.1