ajout de signal dying
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@@ -1,5 +1,6 @@
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extends KinematicBody
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signal dying
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var hit_acceleration = 10
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var hit_speed = 100
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@@ -47,6 +48,7 @@ func get_shot(hitboxOwner):
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die()
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func die():
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emit_signal("dying")
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particles.emitting = true
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hurtbox.disabled = true
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hitbox.disabled = true
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