Some texture stuff
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23
Materials/Ball_Mat.tres
Normal file
23
Materials/Ball_Mat.tres
Normal file
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[gd_resource type="SpatialMaterial" load_steps=4 format=2]
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[ext_resource path="res://Textures/Custom/ball_NormalMap.png" type="Texture" id=1]
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[ext_resource path="res://Textures/Custom/ball_Albedo.png" type="Texture" id=2]
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[ext_resource path="res://Materials/Black_Contour.tres" type="Material" id=3]
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[resource]
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next_pass = ExtResource( 3 )
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params_diffuse_mode = 4
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params_specular_mode = 3
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albedo_texture = ExtResource( 2 )
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metallic = 0.33
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metallic_specular = 0.41
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roughness = 0.47
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normal_enabled = true
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normal_scale = 1.58
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normal_texture = ExtResource( 1 )
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uv1_scale = Vector3( 0.5, 1, 1 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 0.307786
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uv2_scale = Vector3( 0.5, 1, 1 )
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uv2_triplanar = true
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uv2_triplanar_sharpness = 0.574349
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