lol
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@ -1,23 +0,0 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/youspinmeround.wav-47f12562f8fd57a7d9a71fe0c8b5723f.sample"
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[deps]
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source_file="res://Audio/youspinmeround.wav"
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dest_files=[ "res://.import/youspinmeround.wav-47f12562f8fd57a7d9a71fe0c8b5723f.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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3
HUD.tscn
3
HUD.tscn
@ -140,6 +140,9 @@ margin_right = 1062.0
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margin_bottom = 653.0
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margin_bottom = 653.0
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text = "Quit Game"
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text = "Quit Game"
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[node name="MenuMusic" type="AudioStreamPlayer" parent="Start"]
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bus = "Music"
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[connection signal="pressed" from="Start/New Game" to="Start" method="_on_New_Game_pressed"]
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[connection signal="pressed" from="Start/New Game" to="Start" method="_on_New_Game_pressed"]
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[connection signal="pressed" from="Start/Quit to Desktop" to="Start" method="_on_Quit_to_Desktop_Button_pressed"]
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[connection signal="pressed" from="Start/Quit to Desktop" to="Start" method="_on_Quit_to_Desktop_Button_pressed"]
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[connection signal="pressed" from="Start/Quit Game" to="Start" method="_on_Quit_Game_pressed"]
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[connection signal="pressed" from="Start/Quit Game" to="Start" method="_on_Quit_Game_pressed"]
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@ -88,10 +88,8 @@ func _physics_process(delta):
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if isSlap:
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if isSlap:
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if slap >= slapkill:
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if slap >= slapkill:
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AudioMegaSlap.translate(global_transform.origin)
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AudioMegaSlap.play()
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AudioMegaSlap.play()
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else:
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else:
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AudioSlap.translate(global_transform.origin)
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AudioSlap.play()
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AudioSlap.play()
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if (chargeSlap):
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if (chargeSlap):
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@ -56,3 +56,8 @@ stream = ExtResource( 6 )
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bus = "SFX"
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bus = "SFX"
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emission_angle_enabled = true
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emission_angle_enabled = true
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doppler_tracking = 2
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doppler_tracking = 2
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[node name="Music" type="AudioStreamPlayer" parent="."]
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volume_db = 13.983
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autoplay = true
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bus = "Music"
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3
Start.gd
3
Start.gd
@ -4,8 +4,10 @@ var ingame = false
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onready var NewGame = $"New Game"
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onready var NewGame = $"New Game"
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onready var QuitGame = $"Quit Game"
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onready var QuitGame = $"Quit Game"
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onready var QuitDesktop = $"Quit to Desktop"
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onready var QuitDesktop = $"Quit to Desktop"
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onready var Music = $"MenuMusic"
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func _ready():
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func _ready():
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Music.play()
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self.show()
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self.show()
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get_tree().paused = true
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get_tree().paused = true
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QuitGame.hide()
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QuitGame.hide()
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@ -21,6 +23,7 @@ func _on_New_Game_pressed():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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get_tree().paused = false
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get_tree().paused = false
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ingame = true
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ingame = true
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Music.stop()
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func openMenu():
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func openMenu():
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if (ingame):
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if (ingame):
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