Merge branch 'main' of https://github.com/MarcEricMartel/FirstPersonSlapper
This commit is contained in:
commit
5a37707d79
13
HUD.tscn
13
HUD.tscn
@ -225,11 +225,23 @@ margin_right = -17.0
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margin_bottom = 26.0
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text = "Master Volume"
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[node name="Timer" type="Timer" parent="MenuLayer/Start"]
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wait_time = 2.0
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[node name="Level" type="Label" parent="MenuLayer/Start"]
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margin_left = 546.0
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margin_top = 478.0
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margin_right = 1414.0
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margin_bottom = 526.0
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theme = SubResource( 8 )
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align = 1
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[node name="Level" type="Label" parent="."]
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margin_left = 546.0
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margin_top = 478.0
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margin_right = 1414.0
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margin_bottom = 526.0
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theme = SubResource( 8 )
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align = 1
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[connection signal="pressed" from="MenuLayer/Start/New Game" to="MenuLayer/Start" method="_on_New_Game_pressed"]
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@ -243,3 +255,4 @@ align = 1
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[connection signal="value_changed" from="MenuLayer/Start/Options/MusicSlider" to="MenuLayer/Start/Options" method="_on_MusicSlider_value_changed"]
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[connection signal="mouse_exited" from="MenuLayer/Start/Options/MasterVolSlider" to="MenuLayer/Start/Options" method="_on_MasterVolSlider_mouse_exited"]
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[connection signal="value_changed" from="MenuLayer/Start/Options/MasterVolSlider" to="MenuLayer/Start/Options" method="_on_MasterVolSlider_value_changed"]
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[connection signal="timeout" from="MenuLayer/Start/Timer" to="MenuLayer/Start" method="_on_Timer_timeout"]
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16
Start.gd
16
Start.gd
@ -5,12 +5,14 @@ onready var NewGame = $"New Game"
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onready var QuitGame = $"Quit Game"
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onready var QuitDesktop = $"Quit to Desktop"
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onready var MMusic = $"MenuMusic"
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onready var CurrentLevel = $"Level"
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onready var CurrentLevel = $"../../Level"
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onready var CurrLevelMenu = $"Level"
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onready var Timer = $Timer
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onready var Levels = {
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"lvl1": "Level 1 - What did the five fingers say to the face? SLAP!",
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"lvl2": "Level 2 - Something in the way...",
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"lvl3": "Level 3 - But not too straight, maybe from behind.",
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"lvl3": "Level 3 - But not too straight.",
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"lvl4": "Level 4 - ",
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"lvl5": "Level 5 - ",
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"lvl6": "Level 6 - ",
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@ -24,7 +26,8 @@ onready var Levels = {
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}
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func _ready():
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CurrentLevel.text = Levels[get_tree().get_current_scene().get_name()]
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CurrLevelMenu.text = Levels[get_tree().get_current_scene().get_name()]
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CurrentLevel.text = CurrLevelMenu.text
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QuitGame.hide()
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QuitDesktop.margin_top -= 44
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QuitDesktop.margin_bottom -= 44
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@ -38,6 +41,9 @@ func _on_Quit_to_Desktop_Button_pressed():
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func _on_New_Game_pressed():
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get_parent().hide()
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if !ingame:
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CurrentLevel.show()
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Timer.start()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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get_tree().paused = false
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ingame = true
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@ -61,5 +67,5 @@ func openMenu():
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func _on_Quit_Game_pressed():
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get_tree().reload_current_scene()
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func _on_Timer_timeout():
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CurrentLevel.hide()
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