Screens are nice now
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14
Materials/Glasse_Mat.tres
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14
Materials/Glasse_Mat.tres
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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
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[ext_resource path="res://Textures/WeirdGlass_normalMap.jpeg" type="Texture" id=1]
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[resource]
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flags_transparent = true
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params_diffuse_mode = 4
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params_specular_mode = 3
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albedo_color = Color( 0.392157, 0.980392, 0.996078, 0.0980392 )
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metallic = 0.31
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roughness = 0.0
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normal_enabled = true
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normal_scale = 0.05
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normal_texture = ExtResource( 1 )
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