HandAnim + corr sliders

This commit is contained in:
MarcEricMartel 2022-10-12 08:45:13 -04:00
parent da7860f05f
commit 449479791c
3 changed files with 6 additions and 6 deletions

View File

@ -183,7 +183,7 @@ margin_top = 572.0
margin_right = 1755.0
margin_bottom = 604.0
rect_pivot_offset = Vector2( 199, 32 )
max_value = 1.0
max_value = 1.2
step = 0.05
[node name="SFXSlider" type="Label" parent="MenuLayer/Start/Options/SFXSlider"]
@ -199,7 +199,7 @@ margin_top = 612.0
margin_right = 1755.0
margin_bottom = 644.0
rect_pivot_offset = Vector2( -414, 50 )
max_value = 1.0
max_value = 1.2
step = 0.05
[node name="MusicLbl" type="Label" parent="MenuLayer/Start/Options/MusicSlider"]
@ -215,7 +215,7 @@ margin_top = 654.0
margin_right = 1755.0
margin_bottom = 686.0
rect_pivot_offset = Vector2( -414, 50 )
max_value = 1.0
max_value = 1.2
step = 0.05
[node name="MasterLbl" type="Label" parent="MenuLayer/Start/Options/MasterVolSlider"]

View File

@ -44,6 +44,7 @@ var rng = RandomNumberGenerator.new()
func _ready():
rng.randomize()
slap_animator.current_animation = "basic_slap"
slap_animator.playback_speed = 30
func _input(event):
@ -125,7 +126,6 @@ func _physics_process(delta):
if !isSlap and can_slap:
slap_animator.seek(slap, true)
if isSlap:
slap_animator.playback_speed = 20
slap_animator.play()
slap_gauge.fill = slap;
slap_gauge.kill = slapkill;

View File

@ -80,7 +80,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, 0 ), Vector3( -2, -5, 0 ), Vector3( 0, 0, 0 ) ]
"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, -0.5 ), Vector3( 0, -3, -3 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Head/HandParent/Hand:rotation_degrees")
@ -92,7 +92,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( -36.146, -1.281, 0 ), Vector3( 90.146, -1.281, 0 ), Vector3( 0, 0, 0 ) ]
"values": [ Vector3( 0, 0, 0 ), Vector3( -56.146, -1.281, 0 ), Vector3( 110.146, -1.281, 0 ), Vector3( 0, 0, 0 ) ]
}
[node name="Player" type="KinematicBody"]