HandAnim + corr sliders
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@@ -80,7 +80,7 @@ tracks/0/keys = {
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"times": PoolRealArray( 0, 1, 2, 3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, 0 ), Vector3( -2, -5, 0 ), Vector3( 0, 0, 0 ) ]
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"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, -0.5 ), Vector3( 0, -3, -3 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Head/HandParent/Hand:rotation_degrees")
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@@ -92,7 +92,7 @@ tracks/1/keys = {
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"times": PoolRealArray( 0, 1, 2, 3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( -36.146, -1.281, 0 ), Vector3( 90.146, -1.281, 0 ), Vector3( 0, 0, 0 ) ]
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"values": [ Vector3( 0, 0, 0 ), Vector3( -56.146, -1.281, 0 ), Vector3( 110.146, -1.281, 0 ), Vector3( 0, 0, 0 ) ]
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}
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[node name="Player" type="KinematicBody"]
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