HandAnim + corr sliders

This commit is contained in:
MarcEricMartel
2022-10-12 08:45:13 -04:00
parent da7860f05f
commit 449479791c
3 changed files with 6 additions and 6 deletions

View File

@@ -80,7 +80,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, 0 ), Vector3( -2, -5, 0 ), Vector3( 0, 0, 0 ) ]
"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, -0.5 ), Vector3( 0, -3, -3 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Head/HandParent/Hand:rotation_degrees")
@@ -92,7 +92,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( -36.146, -1.281, 0 ), Vector3( 90.146, -1.281, 0 ), Vector3( 0, 0, 0 ) ]
"values": [ Vector3( 0, 0, 0 ), Vector3( -56.146, -1.281, 0 ), Vector3( 110.146, -1.281, 0 ), Vector3( 0, 0, 0 ) ]
}
[node name="Player" type="KinematicBody"]