HandAnim + corr sliders
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@@ -44,6 +44,7 @@ var rng = RandomNumberGenerator.new()
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func _ready():
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rng.randomize()
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slap_animator.current_animation = "basic_slap"
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slap_animator.playback_speed = 30
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func _input(event):
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@@ -125,7 +126,6 @@ func _physics_process(delta):
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if !isSlap and can_slap:
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slap_animator.seek(slap, true)
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if isSlap:
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slap_animator.playback_speed = 20
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slap_animator.play()
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slap_gauge.fill = slap;
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slap_gauge.kill = slapkill;
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