Basic crosshair, pi ajout de layer pour le HUD
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parent
95a96d10a5
commit
331949426a
41
HUD.tscn
41
HUD.tscn
@ -61,7 +61,21 @@ font_data = ExtResource( 3 )
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[node name="HUD" type="CanvasLayer"]
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[node name="HUD" type="CanvasLayer"]
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follow_viewport_enable = true
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follow_viewport_enable = true
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[node name="ActualHUD" type="Control" parent="."]
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[node name="PlayerLayer" type="CanvasLayer" parent="."]
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layer = 0
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[node name="Crosshair" type="ColorRect" parent="PlayerLayer"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -3.0
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margin_top = -3.0
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margin_right = 3.0
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margin_bottom = 3.0
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rect_min_size = Vector2( 6, 6 )
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[node name="ActualHUD" type="Control" parent="PlayerLayer"]
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anchor_left = 0.037
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anchor_left = 0.037
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anchor_top = 0.914
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anchor_top = 0.914
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anchor_right = 0.037
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anchor_right = 0.037
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@ -70,13 +84,13 @@ margin_right = 40.0
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margin_bottom = 40.0
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margin_bottom = 40.0
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theme = SubResource( 8 )
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theme = SubResource( 8 )
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[node name="SlapGauge" type="ColorRect" parent="ActualHUD"]
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[node name="SlapGauge" type="ColorRect" parent="PlayerLayer/ActualHUD"]
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material = SubResource( 11 )
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material = SubResource( 11 )
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margin_right = 291.36
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margin_right = 291.36
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margin_bottom = 23.0
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margin_bottom = 23.0
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="SlapLabel" type="Label" parent="ActualHUD/SlapGauge"]
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[node name="SlapLabel" type="Label" parent="PlayerLayer/ActualHUD/SlapGauge"]
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modulate = Color( 1, 1, 1, 0.611765 )
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modulate = Color( 1, 1, 1, 0.611765 )
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anchor_left = 12.662
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anchor_left = 12.662
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anchor_top = 7.324
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anchor_top = 7.324
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@ -88,7 +102,10 @@ margin_right = -3572.2
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margin_bottom = -137.452
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margin_bottom = -137.452
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text = "Slap"
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text = "Slap"
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[node name="Start" type="Control" parent="."]
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[node name="MenuLayer" type="CanvasLayer" parent="."]
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layer = 2
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[node name="Start" type="Control" parent="MenuLayer"]
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pause_mode = 2
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pause_mode = 2
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visible = false
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visible = false
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margin_right = 40.0
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margin_right = 40.0
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@ -96,14 +113,14 @@ margin_bottom = 40.0
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theme = SubResource( 8 )
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theme = SubResource( 8 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Background" type="ColorRect" parent="Start"]
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[node name="Background" type="ColorRect" parent="MenuLayer/Start"]
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margin_left = -4.0
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margin_left = -4.0
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margin_top = -8.0
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margin_top = -8.0
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margin_right = 1927.0
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margin_right = 1927.0
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margin_bottom = 1085.0
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margin_bottom = 1085.0
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color = Color( 0.14902, 0.121569, 0.121569, 1 )
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color = Color( 0.14902, 0.121569, 0.121569, 1 )
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[node name="Title" type="Label" parent="Start"]
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[node name="Title" type="Label" parent="MenuLayer/Start"]
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margin_left = 532.0
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margin_left = 532.0
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margin_top = 353.0
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margin_top = 353.0
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margin_right = 1414.0
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margin_right = 1414.0
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@ -111,27 +128,27 @@ margin_bottom = 455.0
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custom_fonts/font = SubResource( 7 )
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custom_fonts/font = SubResource( 7 )
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text = "FIRST PERSON SLAPPER"
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text = "FIRST PERSON SLAPPER"
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[node name="New Game" type="Button" parent="Start"]
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[node name="New Game" type="Button" parent="MenuLayer/Start"]
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margin_left = 886.0
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margin_left = 886.0
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margin_top = 554.0
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margin_top = 554.0
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margin_right = 1061.0
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margin_right = 1061.0
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margin_bottom = 598.0
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margin_bottom = 598.0
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text = "New Game"
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text = "New Game"
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[node name="Quit to Desktop" type="Button" parent="Start"]
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[node name="Quit to Desktop" type="Button" parent="MenuLayer/Start"]
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margin_left = 887.0
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margin_left = 887.0
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margin_top = 664.0
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margin_top = 664.0
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margin_right = 1062.0
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margin_right = 1062.0
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margin_bottom = 708.0
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margin_bottom = 708.0
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text = "Quit to Desktop"
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text = "Quit to Desktop"
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[node name="Quit Game" type="Button" parent="Start"]
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[node name="Quit Game" type="Button" parent="MenuLayer/Start"]
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margin_left = 887.0
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margin_left = 887.0
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margin_top = 609.0
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margin_top = 609.0
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margin_right = 1062.0
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margin_right = 1062.0
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margin_bottom = 653.0
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margin_bottom = 653.0
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text = "Quit Game"
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text = "Quit Game"
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[connection signal="pressed" from="Start/New Game" to="Start" method="_on_New_Game_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/New Game" to="MenuLayer/Start" method="_on_New_Game_pressed"]
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[connection signal="pressed" from="Start/Quit to Desktop" to="Start" method="_on_Quit_to_Desktop_Button_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit to Desktop" to="MenuLayer/Start" method="_on_Quit_to_Desktop_Button_pressed"]
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[connection signal="pressed" from="Start/Quit Game" to="Start" method="_on_Quit_Game_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit Game" to="MenuLayer/Start" method="_on_Quit_Game_pressed"]
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@ -24,9 +24,9 @@ var gravity_vec = Vector3()
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onready var head = $Head
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onready var head = $Head
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onready var ground_check = $GroundCheck
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onready var ground_check = $GroundCheck
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onready var slap_gauge = $HUD/ActualHUD/SlapGauge
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onready var slap_gauge = $HUD/PlayerLayer/ActualHUD/SlapGauge
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onready var slap_animator = $HandMovement
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onready var slap_animator = $HandMovement
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onready var Menu = $HUD/Start
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onready var Menu = $HUD/MenuLayer/Start
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onready var AudioSlap = $AudioSlap
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onready var AudioSlap = $AudioSlap
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onready var AudioMegaSlap = $AudioMegaSlap
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onready var AudioMegaSlap = $AudioMegaSlap
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