Basic crosshair, pi ajout de layer pour le HUD
This commit is contained in:
@@ -24,9 +24,9 @@ var gravity_vec = Vector3()
|
||||
|
||||
onready var head = $Head
|
||||
onready var ground_check = $GroundCheck
|
||||
onready var slap_gauge = $HUD/ActualHUD/SlapGauge
|
||||
onready var slap_gauge = $HUD/PlayerLayer/ActualHUD/SlapGauge
|
||||
onready var slap_animator = $HandMovement
|
||||
onready var Menu = $HUD/Start
|
||||
onready var Menu = $HUD/MenuLayer/Start
|
||||
onready var AudioSlap = $AudioSlap
|
||||
onready var AudioMegaSlap = $AudioMegaSlap
|
||||
|
||||
|
||||
Reference in New Issue
Block a user