Ajout de enemy model basic af
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.gitignore
vendored
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.gitignore
vendored
@ -7,3 +7,4 @@ export_presets.cfg
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# Mono-specific ignores
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# Mono-specific ignores
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.mono/
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.mono/
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data_*/
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data_*/
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*.import
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Binary file not shown.
Before Width: | Height: | Size: 48 MiB |
@ -1,35 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Deep Dusk Equirect.png-a732fb967d7599ca3d0ae5157f5d1042.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://AllSkyFree_Skyboxes/Deep Dusk Equirect.png"
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dest_files=[ "res://.import/Deep Dusk Equirect.png-a732fb967d7599ca3d0ae5157f5d1042.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,20 +0,0 @@
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[remap]
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importer="wavefront_obj"
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type="Mesh"
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path="res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh"
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[deps]
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files=[ "res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh" ]
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source_file="res://BlenderStuff/Hand/protohand.obj"
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dest_files=[ "res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh", "res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh" ]
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[params]
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generate_tangents=true
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scale_mesh=Vector3( 1, 1, 1 )
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offset_mesh=Vector3( 0, 0, 0 )
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octahedral_compression=true
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optimize_mesh_flags=4286
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BIN
BlenderStuff/protoenemy.blend
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BIN
BlenderStuff/protoenemy.blend
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Binary file not shown.
BIN
BlenderStuff/protoenemy.blend1
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BIN
BlenderStuff/protoenemy.blend1
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Binary file not shown.
10
BlenderStuff/protoenemy.mtl
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BlenderStuff/protoenemy.mtl
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# Blender MTL File: 'protoenemy.blend'
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# Material Count: 1
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newmtl None
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Ns 500
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Ka 0.8 0.8 0.8
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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1390
BlenderStuff/protoenemy.obj
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1390
BlenderStuff/protoenemy.obj
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File diff suppressed because it is too large
Load Diff
21
Scenes/Enemy.tscn
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21
Scenes/Enemy.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://BlenderStuff/protoenemy.obj" type="ArrayMesh" id=1]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=2]
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[node name="Enemy" type="KinematicBody"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 0, 0 )
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mesh = ExtResource( 1 )
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[node name="BodyCollision" type="CollisionShape" parent="."]
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transform = Transform( 0.481304, 0, 0, 0, 0.793226, 0, 0, 0, 0.201743, 0, 0.33586, 0 )
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shape = SubResource( 1 )
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[node name="Head" type="CollisionShape" parent="."]
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transform = Transform( 0.400588, 0, 0, 0, 0.551904, 0, 0, 0, 0.400588, 0, 1.87761, 0 )
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shape = SubResource( 2 )
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@ -1,7 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://BlenderStuff/protohand.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://Textures/kenney_prototype_textures/purple/texture_01.png" type="Texture" id=3]
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[ext_resource path="res://Textures/kenney_prototype_textures/purple/texture_01.png" type="Texture" id=3]
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[sub_resource type="CapsuleShape" id=2]
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[sub_resource type="CapsuleShape" id=2]
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@ -32,6 +32,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.343071, -0.253136 )
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[node name="Hand" type="MeshInstance" parent="Head"]
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[node name="Hand" type="MeshInstance" parent="Head"]
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transform = Transform( -0.178665, 0.385633, 0.029372, 0.386578, 0.177104, 0.0262457, 0.0115471, 0.0376592, -0.4242, 1.33036, -0.0718137, -2.73514 )
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transform = Transform( -0.178665, 0.385633, 0.029372, 0.386578, 0.177104, 0.0262457, 0.0115471, 0.0376592, -0.4242, 1.33036, -0.0718137, -2.73514 )
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cast_shadow = 0
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mesh = ExtResource( 2 )
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mesh = ExtResource( 2 )
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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material/0 = SubResource( 4 )
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material/0 = SubResource( 4 )
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@ -1,9 +1,10 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Materials/Dark_ProtoMat.tres" type="Material" id=1]
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[ext_resource path="res://Materials/Dark_ProtoMat.tres" type="Material" id=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Materials/Orange_ProtoMat.tres" type="Material" id=3]
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[ext_resource path="res://Materials/Orange_ProtoMat.tres" type="Material" id=3]
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[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=4]
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[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=4]
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[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=5]
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[sub_resource type="PanoramaSky" id=1]
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[sub_resource type="PanoramaSky" id=1]
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panorama = ExtResource( 4 )
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panorama = ExtResource( 4 )
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@ -55,7 +56,7 @@ polygon = PoolVector2Array( 0, 0, -3, 0, 1, 1, 1, 0 )
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material = ExtResource( 3 )
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material = ExtResource( 3 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
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[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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environment = SubResource( 2 )
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@ -65,3 +66,6 @@ transform = Transform( 1, 0, 0, 0, 0.849579, 0.527461, 0, -0.527461, 0.849579, 0
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light_color = Color( 1, 0.924276, 0.869018, 1 )
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light_color = Color( 1, 0.924276, 0.869018, 1 )
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light_specular = 1.0
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light_specular = 1.0
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shadow_enabled = true
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shadow_enabled = true
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[node name="Enemy" parent="." instance=ExtResource( 5 )]
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transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 1.17105, 2.7605, -13.5942 )
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@ -11,7 +11,7 @@ config_version=4
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[application]
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[application]
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config/name="Slap"
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config/name="Slap"
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run/main_scene="res://Test_Scene.tscn"
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run/main_scene="res://Scenes/Test_Scene.tscn"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[display]
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[display]
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