Ajout de enemy model basic af
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[remap]
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importer="wavefront_obj"
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type="Mesh"
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path="res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh"
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[deps]
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files=[ "res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh" ]
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source_file="res://BlenderStuff/Hand/protohand.obj"
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dest_files=[ "res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh", "res://.import/protohand.obj-df2c0be9df831c7fa49462d3c0106ebf.mesh" ]
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[params]
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generate_tangents=true
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scale_mesh=Vector3( 1, 1, 1 )
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offset_mesh=Vector3( 0, 0, 0 )
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octahedral_compression=true
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optimize_mesh_flags=4286
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BIN
BlenderStuff/protoenemy.blend
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BlenderStuff/protoenemy.blend
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BlenderStuff/protoenemy.blend1
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BlenderStuff/protoenemy.blend1
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10
BlenderStuff/protoenemy.mtl
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BlenderStuff/protoenemy.mtl
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# Blender MTL File: 'protoenemy.blend'
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# Material Count: 1
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newmtl None
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Ns 500
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Ka 0.8 0.8 0.8
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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1390
BlenderStuff/protoenemy.obj
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1390
BlenderStuff/protoenemy.obj
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File diff suppressed because it is too large
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