Le retour du ptit clap
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2069833fe7
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@ -118,11 +118,6 @@ func _physics_process(delta):
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AudioMegaSlap.play()
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else:
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isSlap = false;
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if isSlap:
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if slap >= slapkill:
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AudioMegaSlap.play()
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else:
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AudioSlap.play()
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hitbox.monitorable = true
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hitbox.slap_level = slap
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@ -22,7 +22,6 @@ height = 3.0
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extents = Vector3( 0.797679, 1, 1 )
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[sub_resource type="SpatialMaterial" id=4]
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flags_no_depth_test = true
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albedo_texture = ExtResource( 3 )
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uv1_triplanar = true
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@ -91,18 +91,6 @@ escape={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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crouch={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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3d_render/layer_1="world"
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3d_render/layer_2="hitboxes"
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3d_physics/layer_1="world"
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3d_physics/layer_2="hitboxes"
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[physics]
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