Audio3D
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16372098e4
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BIN
Audio/youspinmeround.wav
Executable file
BIN
Audio/youspinmeround.wav
Executable file
Binary file not shown.
23
Audio/youspinmeround.wav.import
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23
Audio/youspinmeround.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/youspinmeround.wav-47f12562f8fd57a7d9a71fe0c8b5723f.sample"
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[deps]
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source_file="res://Audio/youspinmeround.wav"
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dest_files=[ "res://.import/youspinmeround.wav-47f12562f8fd57a7d9a71fe0c8b5723f.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -88,8 +88,10 @@ func _physics_process(delta):
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if isSlap:
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if slap >= slapkill:
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AudioMegaSlap.translate(global_transform.origin)
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AudioMegaSlap.play()
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else:
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AudioSlap.translate(global_transform.origin)
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AudioSlap.play()
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if (chargeSlap):
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@ -49,6 +49,10 @@ cast_to = Vector3( 0, -1.5, 0 )
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[node name="AudioSlap" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 5 )
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bus = "SFX"
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[node name="AudioMegaSlap" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 6 )
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bus = "SFX"
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emission_angle_enabled = true
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doppler_tracking = 2
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15
default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" format=2]
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[resource]
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bus/1/name = "SFX"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 0.0
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bus/1/send = "Master"
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bus/2/name = "Music"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = "Master"
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