PARTICLES
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d31b299251
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@ -24,6 +24,7 @@ height = 3.0
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extents = Vector3( 0.983522, 2, 1.55035 )
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[sub_resource type="SpatialMaterial" id=4]
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flags_no_depth_test = true
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albedo_texture = ExtResource( 3 )
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uv1_triplanar = true
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@ -11,14 +11,13 @@ var gravity_vec = Vector3()
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onready var hurtbox = $Hurtbox/HeadCollision
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onready var hitbox = $HitBox/CollisionShape
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onready var animation_player = $AnimationPlayer
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onready var particles = $CPUParticles
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onready var death_timer = $DeathTimer
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onready var mesh = $MeshInstance
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func _ready():
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animation_player.play("floating")
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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animation_player.seek(rng.randf_range(0.0,3.0))
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animation_player.stop()
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func _physics_process(delta):
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@ -37,7 +36,6 @@ func _physics_process(delta):
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func get_slapped(slap_level, slap_kill, slap_vector):
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if slap_level >= slap_kill:
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animation_player.stop()
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direction = slap_vector * slap_level
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hurtbox.disabled = true
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hitbox.disabled = false
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@ -47,4 +45,12 @@ func get_shot(hitboxOwner):
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die()
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func die():
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particles.emitting = true
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hurtbox.disabled = true
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hitbox.disabled = true
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mesh.visible = false
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death_timer.start(3)
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func _on_DeathTimer_timeout():
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queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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@ -29,55 +29,36 @@ radius = 1.53964
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[sub_resource type="SphereShape" id=9]
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[sub_resource type="Animation" id=10]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("MeshInstance:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, -0.5, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("MeshInstance:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 1, 1, 1 ) ]
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}
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[sub_resource type="SpatialMaterial" id=13]
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_color = Color( 0.952941, 0.109804, 0.545098, 1 )
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metallic = 0.25
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metallic_specular = 0.98
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emission_enabled = true
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emission = Color( 0.501961, 0.152941, 0.462745, 1 )
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emission_energy = 4.61
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emission_operator = 0
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emission_on_uv2 = false
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refraction_enabled = true
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refraction_scale = 0.05
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refraction_texture_channel = 0
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[sub_resource type="Animation" id=11]
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resource_name = "floating"
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length = 3.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("MeshInstance:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5, 3 ),
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"transitions": PoolRealArray( 0.5, 0.5, 0.5 ),
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"update": 0,
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"values": [ Vector3( 0, -0.5, 0 ), Vector3( 0, 0.5, 0 ), Vector3( 0, -0.5, 0 ) ]
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}
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[sub_resource type="SphereMesh" id=14]
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material = SubResource( 13 )
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radius = 0.2
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height = 0.4
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[sub_resource type="Curve" id=15]
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max_value = 2.0
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_data = [ Vector2( 0.029703, 1.56592 ), 0.0, 0.0, 0, 0, Vector2( 0.995049, 0.656827 ), 0.472208, 0.0, 0, 0 ]
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[node name="Enemy" type="KinematicBody"]
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script = ExtResource( 2 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
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mesh = SubResource( 6 )
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material/0 = SubResource( 12 )
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@ -101,6 +82,23 @@ hitbox_type = 2
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shape = SubResource( 9 )
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disabled = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 10 )
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anims/floating = SubResource( 11 )
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[node name="CPUParticles" type="CPUParticles" parent="."]
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emitting = false
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amount = 25
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lifetime = 2.5
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one_shot = true
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speed_scale = 2.76
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explosiveness = 0.18
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randomness = 0.19
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mesh = SubResource( 14 )
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emission_shape = 1
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emission_sphere_radius = 1.5
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spread = 80.0
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gravity = Vector3( 0.1, 0, 0 )
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initial_velocity = 1.0
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scale_amount_curve = SubResource( 15 )
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[node name="DeathTimer" type="Timer" parent="."]
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wait_time = 3.0
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[connection signal="timeout" from="DeathTimer" to="." method="_on_DeathTimer_timeout"]
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@ -102,6 +102,13 @@ reset_map={
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]
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}
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[layer_names]
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3d_render/layer_1="world"
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3d_render/layer_2="hitboxes"
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3d_physics/layer_1="world"
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3d_physics/layer_2="hitboxes"
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[physics]
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common/enable_pause_aware_picking=true
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