Animation vraiment basic de la main
This commit is contained in:
84
Player.tscn
84
Player.tscn
@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
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@@ -14,6 +14,72 @@ height = 3.0
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albedo_texture = ExtResource( 3 )
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uv1_triplanar = true
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[sub_resource type="Animation" id=5]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Head/HandParent/Hand:transform")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Transform( -0.178665, 0.385633, 0.0293721, 0.386578, 0.177103, 0.0262457, 0.0115471, 0.0376593, -0.4242, 1.33036, -0.0718137, -2.73514 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Head/HandParent/Hand:translation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0.329, 1.317, 0 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Head/HandParent/Hand:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( -20.757, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "basic_slap"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Head/HandParent/Hand:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Head/HandParent/Hand:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( -36.146, -1.281, 0 ) ]
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}
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[node name="Player" type="KinematicBody"]
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script = ExtResource( 1 )
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@@ -29,13 +95,17 @@ shape = SubResource( 3 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.84218, 0 )
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[node name="Camera" type="Camera" parent="Head"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.343071, -0.253136 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0154071, 0.355, -0.246618 )
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fov = 80.0
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[node name="Hand" type="MeshInstance" parent="Head"]
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transform = Transform( -0.178665, 0.385633, 0.029372, 0.386578, 0.177104, 0.0262457, 0.0115471, 0.0376592, -0.4242, 1.33036, -0.0718137, -2.73514 )
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[node name="HandParent" type="Spatial" parent="Head"]
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transform = Transform( 0.0807126, 0.49343, -0.00351894, 0.445393, -0.0713166, 0.215728, 0.212391, -0.0379586, -0.451053, 0.736, -0.075, -1.998 )
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[node name="Hand" type="MeshInstance" parent="Head/HandParent"]
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transform = Transform( 0.426025, 0, 0, 0, 0.398372, 0.150985, 0, -0.150985, 0.398372, 0.329, 1.317, 0 )
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cast_shadow = 0
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mesh = ExtResource( 2 )
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skeleton = NodePath("../..")
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skeleton = NodePath("../../..")
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material/0 = SubResource( 4 )
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[node name="GroundCheck" type="RayCast" parent="."]
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@@ -44,3 +114,7 @@ enabled = true
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cast_to = Vector3( 0, -1.5, 0 )
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[node name="HUD" parent="." instance=ExtResource( 4 )]
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[node name="HandMovement" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 5 )
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anims/basic_slap = SubResource( 6 )
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