The sounds, they are working!
This commit is contained in:
15
Player.gd
15
Player.gd
@@ -32,11 +32,10 @@ onready var ground_check = $GroundCheck
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onready var slap_gauge = $HUD/PlayerLayer/ActualHUD/SlapGauge
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onready var slap_animator = $HandMovement
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onready var Menu = $HUD/MenuLayer/Start
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onready var AudioSlap = $AudioSlap
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onready var AudioMegaSlap = $AudioMegaSlap
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onready var hitbox = $Head/Camera/HitBox
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onready var slap_cooldown = $SlapCooldown
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onready var AudioCharge = $AudioCharge
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onready var Whoosh = $AudioWhoosh
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onready var Music = $Music
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onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
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var rng = RandomNumberGenerator.new()
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@@ -108,8 +107,9 @@ func _physics_process(delta):
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chargeSlap = true;
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elif Input.is_action_just_released("slap"):
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if chargeSlap:
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isSlap = true;
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chargeSlap = false;
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isSlap = true
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Whoosh.play()
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chargeSlap = false
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can_slap = false
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slap_cooldown.start(0.25)
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AudioCharge.stop();
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@@ -131,16 +131,11 @@ func _physics_process(delta):
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slap_gauge.kill = slapkill;
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if isSlap:
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if slap >= slapkill:
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AudioMegaSlap.play()
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else:
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AudioSlap.play()
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isSlap = false;
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isSlap = false;
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hitbox.monitorable = true
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hitbox.slap_level = slap
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hitbox.slap_kill = slapkill
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hitbox.slap_vector = point_to.get_global_transform().origin - camera.get_global_transform().origin
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direction = direction.normalized()
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if isStep:
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