This commit is contained in:
MarcEricMartel 2022-10-11 15:19:44 -04:00
commit 14e14d5929
4 changed files with 107 additions and 30 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://SlapGauge.gd" type="Script" id=1] [ext_resource path="res://SlapGauge.gd" type="Script" id=1]
[ext_resource path="res://Start.gd" type="Script" id=2] [ext_resource path="res://Start.gd" type="Script" id=2]
@ -51,11 +51,6 @@ shader_param/kill = null
shader_param/bkgcol = Plane( 0, 0, 0, 0.3 ) shader_param/bkgcol = Plane( 0, 0, 0, 0.3 )
shader_param/kilcol = Plane( 0.5, 0, 0, 0.3 ) shader_param/kilcol = Plane( 0.5, 0, 0, 0.3 )
[sub_resource type="DynamicFont" id=12]
size = 33
use_filter = true
font_data = ExtResource( 3 )
[sub_resource type="DynamicFont" id=7] [sub_resource type="DynamicFont" id=7]
size = 88 size = 88
outline_size = 5 outline_size = 5
@ -67,33 +62,30 @@ font_data = ExtResource( 3 )
follow_viewport_enable = true follow_viewport_enable = true
[node name="ActualHUD" type="Control" parent="."] [node name="ActualHUD" type="Control" parent="."]
anchor_left = 0.037
anchor_top = 0.914
anchor_right = 0.037
anchor_bottom = 0.916
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
theme = SubResource( 8 ) theme = SubResource( 8 )
[node name="SlapGauge" type="ColorRect" parent="ActualHUD"] [node name="SlapGauge" type="ColorRect" parent="ActualHUD"]
material = SubResource( 11 ) material = SubResource( 11 )
anchor_left = 12.875 margin_right = 291.36
anchor_top = 7.625 margin_bottom = 23.0
anchor_right = 12.875
anchor_bottom = 7.625
margin_left = -464.0
margin_top = 666.0
margin_right = 114.0
margin_bottom = 699.0
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="SlapLabel" type="Label" parent="ActualHUD"] [node name="SlapLabel" type="Label" parent="ActualHUD/SlapGauge"]
modulate = Color( 1, 1, 1, 0.611765 ) modulate = Color( 1, 1, 1, 0.611765 )
anchor_left = 12.662 anchor_left = 12.662
anchor_top = 7.324 anchor_top = 7.324
anchor_right = 12.662 anchor_right = 12.662
anchor_bottom = 7.324 anchor_bottom = 7.324
margin_left = -441.48 margin_left = -3683.2
margin_top = 673.04 margin_top = -169.452
margin_right = -380.48 margin_right = -3572.2
margin_bottom = 712.04 margin_bottom = -137.452
custom_fonts/font = SubResource( 12 )
text = "Slap" text = "Slap"
[node name="Start" type="Control" parent="."] [node name="Start" type="Control" parent="."]

View File

@ -24,13 +24,15 @@ var gravity_vec = Vector3()
onready var head = $Head onready var head = $Head
onready var ground_check = $GroundCheck onready var ground_check = $GroundCheck
onready var SlapGauge = $HUD/ActualHUD/SlapGauge onready var slap_gauge = $HUD/ActualHUD/SlapGauge
onready var slap_animator = $HandMovement
onready var Menu = $HUD/Start onready var Menu = $HUD/Start
onready var AudioSlap = $AudioSlap onready var AudioSlap = $AudioSlap
onready var AudioMegaSlap = $AudioMegaSlap onready var AudioMegaSlap = $AudioMegaSlap
func _ready(): func _ready():
pass slap_animator.current_animation = "basic_slap"
func _input(event): func _input(event):
if event is InputEventMouseMotion: if event is InputEventMouseMotion:
@ -97,8 +99,11 @@ func _physics_process(delta):
else: else:
slap -= delta * 8.0; slap -= delta * 8.0;
slap = clamp(slap, 0.0, 1.0) slap = clamp(slap, 0.0, 1.0)
SlapGauge.fill = slap;
SlapGauge.kill = slapkill; slap_gauge.fill = slap
slap_animator.seek(slap, true)
slap_gauge.fill = slap;
slap_gauge.kill = slapkill;
direction = direction.normalized() direction = direction.normalized()
@ -107,4 +112,7 @@ func _physics_process(delta):
movement.x = h_velocity.x + gravity_vec.x movement.x = h_velocity.x + gravity_vec.x
movement.y = gravity_vec.y movement.y = gravity_vec.y
# warning-ignore:return_value_discarded
move_and_slide(movement, Vector3.UP) move_and_slide(movement, Vector3.UP)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=2] [gd_scene load_steps=12 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2] [ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
@ -13,9 +13,76 @@ height = 3.0
[sub_resource type="CylinderShape" id=3] [sub_resource type="CylinderShape" id=3]
[sub_resource type="SpatialMaterial" id=4] [sub_resource type="SpatialMaterial" id=4]
flags_no_depth_test = true
albedo_texture = ExtResource( 3 ) albedo_texture = ExtResource( 3 )
uv1_triplanar = true uv1_triplanar = true
[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Head/HandParent/Hand:transform")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Transform( -0.178665, 0.385633, 0.0293721, 0.386578, 0.177103, 0.0262457, 0.0115471, 0.0376593, -0.4242, 1.33036, -0.0718137, -2.73514 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Head/HandParent/Hand:translation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 0.329, 1.317, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Head/HandParent/Hand:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( -20.757, 0, 0 ) ]
}
[sub_resource type="Animation" id=6]
resource_name = "basic_slap"
tracks/0/type = "value"
tracks/0/path = NodePath("Head/HandParent/Hand:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( -0.103, 2.756, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Head/HandParent/Hand:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( -36.146, -1.281, 0 ) ]
}
[node name="Player" type="KinematicBody"] [node name="Player" type="KinematicBody"]
script = ExtResource( 1 ) script = ExtResource( 1 )
@ -31,13 +98,17 @@ shape = SubResource( 3 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.84218, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.84218, 0 )
[node name="Camera" type="Camera" parent="Head"] [node name="Camera" type="Camera" parent="Head"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.343071, -0.253136 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0154071, 0.355, -0.246618 )
fov = 80.0
[node name="Hand" type="MeshInstance" parent="Head"] [node name="HandParent" type="Spatial" parent="Head"]
transform = Transform( -0.178665, 0.385633, 0.029372, 0.386578, 0.177104, 0.0262457, 0.0115471, 0.0376592, -0.4242, 1.33036, -0.0718137, -2.73514 ) transform = Transform( 0.0807126, 0.49343, -0.00351894, 0.445393, -0.0713166, 0.215728, 0.212391, -0.0379586, -0.451053, 0.736, -0.075, -1.998 )
[node name="Hand" type="MeshInstance" parent="Head/HandParent"]
transform = Transform( 0.426025, 0, 0, 0, 0.398372, 0.150985, 0, -0.150985, 0.398372, 0.329, 1.317, 0 )
cast_shadow = 0 cast_shadow = 0
mesh = ExtResource( 2 ) mesh = ExtResource( 2 )
skeleton = NodePath("../..") skeleton = NodePath("../../..")
material/0 = SubResource( 4 ) material/0 = SubResource( 4 )
[node name="GroundCheck" type="RayCast" parent="."] [node name="GroundCheck" type="RayCast" parent="."]
@ -47,6 +118,10 @@ cast_to = Vector3( 0, -1.5, 0 )
[node name="HUD" parent="." instance=ExtResource( 4 )] [node name="HUD" parent="." instance=ExtResource( 4 )]
[node name="HandMovement" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 5 )
anims/basic_slap = SubResource( 6 )
[node name="AudioSlap" type="AudioStreamPlayer3D" parent="."] [node name="AudioSlap" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 5 ) stream = ExtResource( 5 )
bus = "SFX" bus = "SFX"

View File

@ -18,7 +18,9 @@ config/icon="res://icon.png"
window/size/width=1920 window/size/width=1920
window/size/height=1080 window/size/height=1080
window/size/fullscreen=true window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="viewport"
window/stretch/aspect="keep" window/stretch/aspect="keep"
[gui] [gui]