diff --git a/Player.gd b/Player.gd index c3f53fb..116b656 100644 --- a/Player.gd +++ b/Player.gd @@ -73,8 +73,9 @@ func _physics_process(delta): direction += transform.basis.x # Slappening - if Input.is_action_just_pressed("slap"): - chargeSlap = true; + if Input.is_action_pressed("slap"): + if slap < 0.01: + chargeSlap = true; elif Input.is_action_just_released("slap"): chargeSlap = false; isSlap = true; diff --git a/Start.gd b/Start.gd index 4eb8c77..31afae9 100644 --- a/Start.gd +++ b/Start.gd @@ -12,7 +12,6 @@ func _ready(): QuitDesktop.margin_bottom -= 44 Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - func _on_Quit_to_Desktop_Button_pressed(): get_tree().quit() @@ -34,7 +33,5 @@ func openMenu(): get_tree().paused = true Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - - func _on_Quit_Game_pressed(): get_tree().reload_current_scene()