This commit is contained in:
MarcEricMartel 2022-10-11 14:32:39 -04:00
parent dce110a9b3
commit 0433b2c7c0
4 changed files with 120 additions and 54 deletions

122
HUD.tscn
View File

@ -1,27 +1,9 @@
[gd_scene load_steps=11 format=2] [gd_scene load_steps=11 format=2]
[ext_resource path="res://SlapGauge.gd" type="Script" id=1] [ext_resource path="res://SlapGauge.gd" type="Script" id=1]
[ext_resource path="res://Title Timer.gd" type="Script" id=2] [ext_resource path="res://Start.gd" type="Script" id=2]
[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=3] [ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=3]
[sub_resource type="DynamicFont" id=7]
size = 88
outline_size = 5
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 3 )
[sub_resource type="DynamicFont" id=4]
size = 19
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
font_data = ExtResource( 3 )
[sub_resource type="Theme" id=8]
default_font = SubResource( 4 )
[sub_resource type="DynamicFont" id=9] [sub_resource type="DynamicFont" id=9]
size = 19 size = 19
outline_size = 2 outline_size = 2
@ -69,41 +51,26 @@ shader_param/kill = null
shader_param/bkgcol = Plane( 0, 0, 0, 0.3 ) shader_param/bkgcol = Plane( 0, 0, 0, 0.3 )
shader_param/kilcol = Plane( 0.5, 0, 0, 0.3 ) shader_param/kilcol = Plane( 0.5, 0, 0, 0.3 )
[sub_resource type="DynamicFont" id=4]
size = 19
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
font_data = ExtResource( 3 )
[sub_resource type="Theme" id=8]
default_font = SubResource( 4 )
[sub_resource type="DynamicFont" id=7]
size = 88
outline_size = 5
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 3 )
[node name="HUD" type="CanvasLayer"] [node name="HUD" type="CanvasLayer"]
[node name="Start" type="Control" parent="."]
visible = false
margin_right = 40.0
margin_bottom = 40.0
[node name="Title" type="Label" parent="Start"]
anchor_left = 12.9
anchor_top = 7.625
anchor_right = 12.9
anchor_bottom = 7.625
margin_left = -439.0
margin_top = -54.0
margin_right = 443.0
margin_bottom = 48.0
custom_fonts/font = SubResource( 7 )
text = "FIRST PERSON SLAPPER"
[node name="Title Timer" type="Timer" parent="Start"]
one_shot = true
script = ExtResource( 2 )
[node name="New Game" type="Button" parent="Start"]
anchor_left = 12.85
anchor_top = 10.525
anchor_right = 12.85
anchor_bottom = 10.525
margin_left = -67.0
margin_top = -20.0
margin_right = 70.0
margin_bottom = 16.0
theme = SubResource( 8 )
text = "New Game"
[node name="ActualHUD" type="Control" parent="."] [node name="ActualHUD" type="Control" parent="."]
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
@ -132,3 +99,54 @@ margin_top = 229.04
margin_right = -325.48 margin_right = -325.48
margin_bottom = 261.04 margin_bottom = 261.04
text = "Slap" text = "Slap"
[node name="Start" type="Control" parent="."]
pause_mode = 2
margin_right = 40.0
margin_bottom = 40.0
theme = SubResource( 8 )
script = ExtResource( 2 )
[node name="Background" type="ColorRect" parent="Start"]
margin_left = -38.0
margin_top = -31.0
margin_right = 1079.0
margin_bottom = 624.0
color = Color( 0.14902, 0.121569, 0.121569, 1 )
[node name="Title" type="Label" parent="Start"]
anchor_left = 12.9
anchor_top = 7.625
anchor_right = 12.9
anchor_bottom = 7.625
margin_left = -439.0
margin_top = -54.0
margin_right = 443.0
margin_bottom = 48.0
custom_fonts/font = SubResource( 7 )
text = "FIRST PERSON SLAPPER"
[node name="New Game" type="Button" parent="Start"]
margin_left = 431.0
margin_top = 393.0
margin_right = 606.0
margin_bottom = 437.0
text = "New Game"
[node name="Quit to Desktop" type="Button" parent="Start"]
margin_left = 431.0
margin_top = 491.0
margin_right = 606.0
margin_bottom = 535.0
text = "Quit to Desktop"
[node name="Quit Game" type="Button" parent="Start"]
margin_left = 431.0
margin_top = 442.0
margin_right = 606.0
margin_bottom = 486.0
text = "Quit Game"
[connection signal="pressed" from="Start/New Game" to="Start" method="_on_New_Game_pressed"]
[connection signal="pressed" from="Start/Quit to Desktop" to="Start" method="_on_Quit_to_Desktop_Button_pressed"]
[connection signal="pressed" from="Start/Quit Game" to="Start" method="_on_Quit_Game_pressed"]

View File

@ -24,9 +24,10 @@ var gravity_vec = Vector3()
onready var head = $Head onready var head = $Head
onready var ground_check = $GroundCheck onready var ground_check = $GroundCheck
onready var SlapGauge = $HUD/ActualHUD/SlapGauge onready var SlapGauge = $HUD/ActualHUD/SlapGauge
onready var Menu = $HUD/Start
func _ready(): func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) pass
func _input(event): func _input(event):
if event is InputEventMouseMotion: if event is InputEventMouseMotion:
@ -37,6 +38,9 @@ func _input(event):
func _physics_process(delta): func _physics_process(delta):
if Input.is_action_just_pressed("escape"):
Menu.openMenu();
if global_transform.origin.y < bottom_boudaries: if global_transform.origin.y < bottom_boudaries:
global_transform.origin.x = 0 global_transform.origin.x = 0
global_transform.origin.y = 10 global_transform.origin.y = 10
@ -56,7 +60,6 @@ func _physics_process(delta):
gravity_vec = -get_floor_normal() gravity_vec = -get_floor_normal()
h_acceleration = normal_acceleration h_acceleration = normal_acceleration
if Input.is_action_just_pressed("jump") and (is_on_floor() or ground_check.is_colliding()): if Input.is_action_just_pressed("jump") and (is_on_floor() or ground_check.is_colliding()):
gravity_vec = Vector3.UP * jump gravity_vec = Vector3.UP * jump

40
Start.gd Normal file
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@ -0,0 +1,40 @@
extends Control
var ingame = false
onready var NewGame = $"New Game"
onready var QuitGame = $"Quit Game"
onready var QuitDesktop = $"Quit to Desktop"
func _ready():
get_tree().paused = true
QuitGame.hide()
QuitDesktop.margin_top -= 44
QuitDesktop.margin_bottom -= 44
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _on_Quit_to_Desktop_Button_pressed():
get_tree().quit()
func _on_New_Game_pressed():
self.hide()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
get_tree().paused = false
ingame = true
func openMenu():
if (ingame):
NewGame.set_text("Continue Game")
QuitGame.show();
QuitDesktop.margin_top = 491
QuitDesktop.margin_bottom = 535
self.show()
get_tree().paused = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _on_Quit_Game_pressed():
get_tree().reload_current_scene()

View File

@ -64,6 +64,11 @@ slap={
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
] ]
} }
escape={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics] [physics]