First_Person_Slapper/Levels/Level05.tscn

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[gd_scene load_steps=20 format=2]
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[ext_resource path="res://Levels/Level05.gd" type="Script" id=1]
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[ext_resource path="res://Materials/Metal_Mat.tres" type="Material" id=2]
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[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Materials/WoodenPlank.tres" type="Material" id=4]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=6]
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[ext_resource path="res://Materials/Grid_Mat.tres" type="Material" id=7]
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[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=8]
[ext_resource path="res://Audio/DiJazz.ogg" type="AudioStream" id=9]
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[ext_resource path="res://Materials/LongGrill_Mat.tres" type="Material" id=10]
[ext_resource path="res://Scenes/InfoScreen.tscn" type="PackedScene" id=11]
[ext_resource path="res://Levels/Sparks.gd" type="Script" id=12]
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[sub_resource type="DynamicFont" id=8]
size = 64
outline_size = 4
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
font_data = ExtResource( 8 )
[sub_resource type="PanoramaSky" id=13]
panorama = ExtResource( 6 )
[sub_resource type="Environment" id=14]
background_mode = 2
background_sky = SubResource( 13 )
ambient_light_energy = 0.5
fog_color = Color( 0.305882, 0.372549, 0.52549, 1 )
fog_sun_color = Color( 0.901961, 0.803922, 0.752941, 1 )
fog_sun_amount = 1.0
fog_depth_begin = 98.8
fog_depth_end = 1444.5
fog_depth_curve = 0.466516
fog_transmit_enabled = true
fog_transmit_curve = 0.659754
fog_height_enabled = true
fog_height_min = 148.2
fog_height_max = -48.0
fog_height_curve = 4.59481
ssao_radius = 8.1
ssao_intensity = 4.3
ssao_radius2 = 40.7
ssao_intensity2 = 14.6
ssao_bias = 0.059
ssao_color = Color( 0.180392, 0.207843, 0.25098, 1 )
glow_enabled = true
glow_intensity = 1.86
glow_strength = 0.87
glow_bloom = 0.02
glow_hdr_threshold = 0.44
glow_bicubic_upscale = true
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[sub_resource type="SpatialMaterial" id=18]
flags_transparent = true
albedo_color = Color( 0.686275, 0.67451, 0.345098, 0.756863 )
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material = SubResource( 18 )
size = Vector2( 0.25, 0.25 )
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max_value = 360.0
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[node name="lvl5" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.990751, 0 )
script = ExtResource( 1 )
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transform = Transform( 1, 0, 0.000244346, 0, 1, 0, -0.000244346, 0, 1, 0, 0, 0 )
use_collision = true
[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.06902, -0.132225, -21.8733 )
width = 22.1248
depth = 19.4055
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material = ExtResource( 7 )
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[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
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material = ExtResource( 4 )
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[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
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material = ExtResource( 10 )
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[node name="CSGBox4" type="CSGBox" parent="CSGCombiner"]
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material = ExtResource( 4 )
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[node name="CSGBox5" type="CSGBox" parent="CSGCombiner"]
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material = ExtResource( 2 )
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[node name="CSGBox6" type="CSGBox" parent="CSGCombiner"]
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material = ExtResource( 10 )
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[node name="CSGBox7" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 0.00786304, -0.0784375, -0.996885, 0.513185, -0.855306, 0.0713453, -0.858241, -0.512147, 0.0335276, 0.125876, 24.6812, -9.32691 )
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depth = 20.0379
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material = ExtResource( 2 )
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[node name="CSGBox8" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( -0.00414683, -0.0358436, -0.999345, -0.999918, 0.0122129, 0.00371112, 0.0120725, 0.999279, -0.0358912, -0.247356, 10.7573, 6.21816 )
width = 22.1248
depth = 20.9881
[node name="Player" parent="." instance=ExtResource( 5 )]
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transform = Transform( -0.997569, 0, -0.0696868, 0, 1, 0, 0.0696868, 0, -0.997569, 0.792524, 3.76586, -28.4352 )
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[node name="Messages" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[node name="Win" type="Label" parent="Messages"]
visible = false
margin_left = 775.0
margin_top = 469.0
margin_right = 1187.0
margin_bottom = 627.0
custom_fonts/font = SubResource( 8 )
text = "You're Winner!"
[node name="End" type="Timer" parent="."]
wait_time = 3.0
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 9 )
volume_db = -3.0
bus = "Music"
[node name="Enemy" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.995641, 0, 0, 0, 0.995641, 0, 0, 0, 0.995641, -0.602382, 9.94084, -23.5775 )
[node name="Sun" type="DirectionalLight" parent="."]
transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 7.99925, 6, 7.97141 )
[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
environment = SubResource( 14 )
[node name="Enemy2" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.995641, 0, 0, 0, 0.995641, 0, 0, 0, 0.995641, -0.602382, 23.6634, -11.5108 )
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[node name="InfoScreen" parent="." instance=ExtResource( 11 )]
transform = Transform( -1.48596, 0.19758, 0.0357537, 0.197452, 1.48693, -0.00475089, -0.054102, -1.25729e-08, -0.999349, 0, 12.672, -14.633 )
text = " You can jump
the walls are too high for you to leave
[ Press spacebar to jump ]"
[node name="Sparks" type="CPUParticles" parent="InfoScreen"]
transform = Transform( -0.801275, 0.23656, -0.549543, 0.241817, 0.968196, 0.0641897, 0.547251, -0.081455, -0.832995, 4.43559, -1.39239, -0.302538 )
amount = 12
lifetime = 0.22
explosiveness = 0.27
randomness = 0.84
lifetime_randomness = 0.24
mesh = SubResource( 19 )
emission_shape = 2
emission_box_extents = Vector3( 1, 1, 1 )
flag_align_y = true
flag_rotate_y = true
gravity = Vector3( 0, -5, 0 )
initial_velocity_random = 0.11
angular_velocity_curve = SubResource( 20 )
linear_accel_curve = SubResource( 21 )
radial_accel = 11.01
radial_accel_random = 0.18
angle_random = 0.28
script = ExtResource( 12 )
[node name="Timer" type="Timer" parent="InfoScreen/Sparks"]
autostart = true
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[node name="OmniLight" type="OmniLight" parent="InfoScreen/Sparks"]
transform = Transform( 0.411761, -0.108686, 0.261993, -0.193036, 0.0868354, 0.339407, -0.0596391, -0.190328, 0.0147751, 0.799004, 0.574107, -0.171512 )
light_color = Color( 0.847059, 0.627451, 0.372549, 1 )
light_energy = 5.0
shadow_enabled = true
shadow_color = Color( 0.431373, 0.384314, 0.384314, 1 )
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[connection signal="timeout" from="End" to="." method="_on_Win_timeout"]
[connection signal="dying" from="Enemy" to="." method="_on_Enemy_dying"]
[connection signal="dying" from="Enemy2" to="." method="_on_Enemy_dying"]
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[connection signal="timeout" from="InfoScreen/Sparks/Timer" to="InfoScreen/Sparks" method="_on_Timer_timeout"]