First_Person_Slapper/Player.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
[ext_resource path="res://Textures/kenney_prototype_textures/purple/texture_01.png" type="Texture" id=3]
[sub_resource type="CapsuleShape" id=2]
height = 3.0
[sub_resource type="CylinderShape" id=3]
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[sub_resource type="SpatialMaterial" id=4]
albedo_texture = ExtResource( 3 )
uv1_triplanar = true
[node name="Player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 2 )
[node name="Feet" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.49873, 0 )
shape = SubResource( 3 )
[node name="Head" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.84218, 0 )
[node name="Camera" type="Camera" parent="Head"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.343071, -0.253136 )
[node name="Hand" type="MeshInstance" parent="Head"]
transform = Transform( -0.178665, 0.385633, 0.029372, 0.386578, 0.177104, 0.0262457, 0.0115471, 0.0376592, -0.4242, 1.33036, -0.0718137, -2.73514 )
mesh = ExtResource( 2 )
skeleton = NodePath("../..")
material/0 = SubResource( 4 )
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[node name="GroundCheck" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0 )
enabled = true
cast_to = Vector3( 0, -1.5, 0 )