First_Person_Slapper/Levels/Level06.gd

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GDScript3
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extends Spatial
var enemycount = 1
onready var NEXTSCENE = "res://Levels/Level07.tscn"
onready var WinMess = $Messages/Win
onready var EndTimer = $End
onready var FirstTime = $Timer
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onready var balls = $"Player/HUD/PlayerLayer/ActualHUD/Balls"
onready var rem = $"Player/HUD/PlayerLayer/ActualHUD/Remaining"
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func _ready():
FirstTime.start()
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balls.hide()
rem.hide()
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func _on_Enemy_dying():
enemycount -= 1
if enemycount == 0:
WinMess.show()
EndTimer.start()
func _on_Win_timeout():
get_tree().change_scene(NEXTSCENE)