First_Person_Slapper/Scripts/HitBox.gd

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GDScript3
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class_name HitBox
extends Area
enum HitboxType{
Unassigned,
Slap,
Projectile,
}
export var hitbox_type = HitboxType.Unassigned
var slap_level = 0
var slap_vector = Vector3()
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var slap_kill = 0
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func _init():
collision_layer = 2
collision_mask = 0