2022-10-11 08:39:11 -04:00
|
|
|
extends KinematicBody
|
|
|
|
|
2022-10-11 10:08:50 -04:00
|
|
|
export var speed = 40
|
|
|
|
|
2022-10-11 09:26:29 -04:00
|
|
|
export var h_acceleration = 6
|
2022-10-11 09:46:36 -04:00
|
|
|
export var air_acceleration = 1
|
|
|
|
export var normal_acceleration = 6
|
2022-10-11 10:08:50 -04:00
|
|
|
export var gravity = 100
|
2022-10-11 09:26:29 -04:00
|
|
|
export var jump = 30
|
|
|
|
|
|
|
|
export var mouse_sensitivity = 0.03
|
|
|
|
|
2022-10-11 09:46:36 -04:00
|
|
|
var bottom_boudaries = -20
|
|
|
|
|
2022-10-11 09:26:29 -04:00
|
|
|
var full_contact = false
|
|
|
|
var direction = Vector3()
|
|
|
|
var h_velocity = Vector3()
|
|
|
|
var movement = Vector3()
|
|
|
|
var gravity_vec = Vector3()
|
2022-10-11 08:39:11 -04:00
|
|
|
|
|
|
|
onready var head = $Head
|
2022-10-11 09:26:29 -04:00
|
|
|
onready var ground_check = $GroundCheck
|
2022-10-11 08:39:11 -04:00
|
|
|
|
|
|
|
func _ready():
|
|
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
|
|
|
|
|
|
|
func _input(event):
|
|
|
|
if event is InputEventMouseMotion:
|
|
|
|
rotate_y(deg2rad(-event.relative.x * mouse_sensitivity))
|
|
|
|
head.rotate_x(deg2rad(-event.relative.y * mouse_sensitivity))
|
|
|
|
head.rotation.x = clamp(head.rotation.x, deg2rad(-89), deg2rad(89))
|
2022-10-11 09:26:29 -04:00
|
|
|
|
|
|
|
|
|
|
|
func _physics_process(delta):
|
|
|
|
|
2022-10-11 09:46:36 -04:00
|
|
|
if global_transform.origin.y < bottom_boudaries:
|
|
|
|
global_transform.origin.x = 0
|
|
|
|
global_transform.origin.y = 10
|
|
|
|
global_transform.origin.z = 0
|
2022-10-11 09:26:29 -04:00
|
|
|
|
|
|
|
direction = Vector3()
|
|
|
|
|
|
|
|
full_contact = ground_check.is_colliding()
|
|
|
|
|
|
|
|
if not is_on_floor():
|
|
|
|
gravity_vec += Vector3.DOWN * gravity * delta
|
2022-10-11 09:46:36 -04:00
|
|
|
h_acceleration = air_acceleration
|
2022-10-11 09:26:29 -04:00
|
|
|
elif is_on_floor() and full_contact:
|
|
|
|
gravity_vec = -get_floor_normal() * gravity
|
2022-10-11 09:46:36 -04:00
|
|
|
h_acceleration = normal_acceleration
|
2022-10-11 09:26:29 -04:00
|
|
|
else:
|
|
|
|
gravity_vec = -get_floor_normal()
|
2022-10-11 09:46:36 -04:00
|
|
|
h_acceleration = normal_acceleration
|
2022-10-11 09:26:29 -04:00
|
|
|
|
|
|
|
|
|
|
|
if Input.is_action_just_pressed("jump") and (is_on_floor() or ground_check.is_colliding()):
|
|
|
|
gravity_vec = Vector3.UP * jump
|
|
|
|
|
|
|
|
if Input.is_action_pressed("move_forward"):
|
|
|
|
direction -= transform.basis.z
|
|
|
|
elif Input.is_action_pressed("move_backward"):
|
|
|
|
direction += transform.basis.z
|
|
|
|
if Input.is_action_pressed("move_left"):
|
|
|
|
direction -= transform.basis.x
|
|
|
|
elif Input.is_action_pressed("move_right"):
|
|
|
|
direction += transform.basis.x
|
2022-10-11 10:08:50 -04:00
|
|
|
|
2022-10-11 09:26:29 -04:00
|
|
|
|
|
|
|
direction = direction.normalized()
|
|
|
|
h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
|
|
|
|
movement.z = h_velocity.z + gravity_vec.z
|
|
|
|
movement.x = h_velocity.x + gravity_vec.x
|
|
|
|
movement.y = gravity_vec.y
|
|
|
|
|
|
|
|
move_and_slide(movement, Vector3.UP)
|