14 lines
292 B
GDScript
14 lines
292 B
GDScript
extends Sprite2D
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var fill;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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material.set("fill",clamp(fill, 0.0, 1.0))
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