10 lines
		
	
	
		
			193 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			193 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| shader_type canvas_item;
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| 
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| uniform float fill;
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| 
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| void fragment() {
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| 	if ((fill + 0.5) * 0.5 >= 1.0 - UV.y)
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| 		COLOR = vec4(1, 1, 0.1, texture(TEXTURE, UV).a);
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| 	else COLOR = texture(TEXTURE, UV);
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| }
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