Envie/Projectiles/basic_projectile.gd
Victor Turgeon 39a399f137 Ze pew
2023-01-15 11:17:51 -05:00

44 lines
771 B
GDScript

extends Area2D
@export var DAMAGE = 10;
@export var SPEED = 700;
@export var LIFETIME = 1.0;
@export var HANG_TIME = 0.0;
@export var FRICTION = 0.0;
var is_hanging = false;
var velocity = Vector2.ZERO;
var time = 0.0;
func _process(delta):
if is_hanging :
velocity = velocity * FRICTION;
if velocity != Vector2.ZERO:
transform.origin += velocity * delta;
time += delta;
if time >= LIFETIME:
end_of_life();
if time >= LIFETIME + HANG_TIME:
explode();
func launch(direction, based_velocity):
velocity = based_velocity + direction * SPEED;
func _on_body_entered(body):
if body.name != "Player":
if body.is_in_group("enemies"):
body.take_damage(DAMAGE);
explode();
func end_of_life():
is_hanging = true;
func explode():
queue_free();