Envie/Player/player.gd

48 lines
1.4 KiB
GDScript

extends CharacterBody2D
@export var MAX_SPEED = 600.0;
@export var ACCELERATION = 2000.0;
@export var FRICTION = 3000.0;
@onready var raycast = $RayCast2D;
func _physics_process(delta):
var input_vector = get_input_vector();
apply_movement(input_vector, delta);
apply_friction(input_vector, delta);
move_and_slide();
var look_vec = get_global_mouse_position() - global_position;
raycast.rotation = atan2(look_vec.y,look_vec.x);
func get_input_vector():
var input_vector = Vector2.ZERO;
input_vector.x = Input.get_action_strength("move_east") - Input.get_action_strength("move_west");
input_vector.y = Input.get_action_strength("move_south") - Input.get_action_strength("move_north");
return input_vector.normalized();
func apply_movement(input_vector, delta):
if(input_vector != Vector2.ZERO):
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta);
func apply_friction(input_vector,delta):
if(input_vector == Vector2.ZERO):
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta);
func _on_area_2d_area_entered(area):
$"../School_Snare".volume_db(-6);
$"../School_BDClave".volume_db(-6);
$"../School_Bass".volume_db(-6);
$"../School_Flute".volume_db(-6);
$"../School_Brass".volume_db(-6);
func _on_area_2d_area_exited(area):
$"../School_Snare".volume_db(-80);
$"../School_BDClave".volume_db(-80);
$"../School_Bass".volume_db(-80);
$"../School_Flute".volume_db(-80);
$"../School_Brass".volume_db(-80);