[gd_scene load_steps=10 format=3 uid="uid://xev8p1td1icx"] [ext_resource type="Script" path="res://Player/player.gd" id="1_mbyc2"] [ext_resource type="Texture2D" uid="uid://wkeakqjvu3gg" path="res://Sprites/placeholder_player.png" id="2_bqbmq"] [ext_resource type="Texture2D" uid="uid://d2nqjxofehkum" path="res://Images/BladderHollow.png" id="3_nm4h4"] [ext_resource type="Shader" path="res://hud.gdshader" id="4_4u6cb"] [ext_resource type="Texture2D" uid="uid://b25de1d0yyuji" path="res://Images/Bladder.png" id="5_pcbeg"] [ext_resource type="Script" path="res://Bladder.gd" id="6_8x3rf"] [sub_resource type="SpriteFrames" id="SpriteFrames_mqbrd"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("2_bqbmq") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ng5bv"] size = Vector2(40, 64) [sub_resource type="ShaderMaterial" id="ShaderMaterial_g8k2d"] shader = ExtResource("4_4u6cb") shader_parameter/fill = 0.0 [node name="Player" type="CharacterBody2D"] collision_layer = 3 collision_mask = 3 script = ExtResource("1_mbyc2") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] frames = SubResource("SpriteFrames_mqbrd") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_ng5bv") [node name="Camera2D" type="Camera2D" parent="."] current = true [node name="RayCast2D" type="RayCast2D" parent="."] target_position = Vector2(2000, 0) [node name="Line2D" type="Line2D" parent="RayCast2D"] visible = false points = PackedVector2Array(0, 0, 2000, 0) width = 5.0 default_color = Color(1, 0, 0, 0.392157) [node name="Bladder" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_g8k2d") position = Vector2(-847, -443) scale = Vector2(2, 2) texture = ExtResource("5_pcbeg") script = ExtResource("6_8x3rf") [node name="BladderHollow" type="Sprite2D" parent="."] position = Vector2(-847, -443) scale = Vector2(2, 2) texture = ExtResource("3_nm4h4") [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]