extends Area2D @export var DAMAGE = 10; @export var SPEED = 700; @export var LIFETIME = 1; @onready var life_timer = $LifeTimer; var velocity = Vector2.ZERO; func _process(delta): if velocity != Vector2.ZERO: transform.origin += velocity * delta; func launch(direction, based_velocity): life_timer.start(LIFETIME); velocity = based_velocity + direction * SPEED; func _on_life_timer_timeout(): queue_free(); func _on_body_entered(body): if body.name != "Player": if body.is_in_group("enemies"): body.take_damage(DAMAGE); explode(); func explode(): #animation and stuff queue_free();