extends Node2D @onready var doors = $Doors; var mimic_count = 0; func _ready(): pass func _process(delta): if mimic_count >= 4 : doors.remove_child($Doors/Bathroom_Bottom); doors.remove_child($Doors/Cafeteria); func _on_pickable_t_shirt_picked(): doors.remove_child($Doors/FrontDoor_Left); doors.remove_child($Doors/FrontDoor_Right); func _on_outside_enemy_is_killed(): doors.remove_child($Doors/ClassDoor); func _on_shoes_picked(): doors.remove_child($Doors/Bathroom_Top); func _on_mimic_01_is_killed(): mimic_count += 1; func _on_mimic_03_is_killed(): mimic_count += 1; func _on_mimic_04_is_killed(): mimic_count += 1; func _on_mimic_02_is_killed(): mimic_count += 1; func _on_pants_picked(): doors.remove_child($Doors/Locker); func _on_gym_enemy_05_is_killed(): doors.remove_child($Doors/Gym); doors.remove_child($Doors/BackDoor_Left); doors.remove_child($Doors/BackDoor_Right); func _on_area_2d_body_entered(body): if body.name == "Player": win(); func win(): get_tree().change_scene_to_file("res://YouWin.tscn");