This commit is contained in:
MarcEricMartel 2023-01-14 17:20:03 -05:00
commit f28aa38e72
15 changed files with 78 additions and 15 deletions

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta">
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.12">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

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@ -0,0 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.0.0-beta">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>GameJamVanier</RootNamespace>
</PropertyGroup>
</Project>

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@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://cpo8qy3y0fuui"]
[node name="basic_projectile" type="Node2D"]

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@ -0,0 +1,5 @@
[gd_scene format=3 uid="uid://cmtuq84761y0i"]
[node name="basic_weapon" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]

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@ -4,12 +4,17 @@ extends CharacterBody2D
@export var ACCELERATION = 2000.0;
@export var FRICTION = 3000.0;
@onready var raycast = $RayCast2D;
func _physics_process(delta):
var input_vector = get_input_vector();
apply_movement(input_vector, delta);
apply_friction(input_vector, delta);
move_and_slide();
var look_vec = get_global_mouse_position() - global_position;
raycast.rotation = atan2(look_vec.y,look_vec.x);
func get_input_vector():
var input_vector = Vector2.ZERO;
input_vector.x = Input.get_action_strength("move_east") - Input.get_action_strength("move_west");

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@ -1,13 +1,13 @@
[gd_scene load_steps=5 format=3 uid="uid://b62h0w8gjm6tj"]
[ext_resource type="Script" path="res://Player/player.gd" id="1_mbyc2"]
[ext_resource type="Texture2D" uid="uid://ca2eovotfh6v2" path="res://placeholder.png" id="2_26hmp"]
[ext_resource type="Texture2D" uid="uid://wkeakqjvu3gg" path="res://Sprites/dingo_jam_mc_front_64.png" id="2_ae25p"]
[sub_resource type="SpriteFrames" id="SpriteFrames_mqbrd"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_26hmp")
"texture": ExtResource("2_ae25p")
}],
"loop": true,
"name": &"default",
@ -25,3 +25,14 @@ frames = SubResource("SpriteFrames_mqbrd")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ng5bv")
[node name="Camera2D" type="Camera2D" parent="."]
current = true
[node name="RayCast2D" type="RayCast2D" parent="."]
target_position = Vector2(2000, 0)
[node name="Line2D" type="Line2D" parent="RayCast2D"]
points = PackedVector2Array(0, 0, 2000, 0)
width = 5.0
default_color = Color(1, 0, 0, 0.392157)

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editor/scale_with_editor_scale=false
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window/size/viewport_width=1920
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[dotnet]