This commit is contained in:
Victor Turgeon 2023-01-15 13:01:20 -05:00
commit e811965a3e
2 changed files with 46 additions and 18 deletions

File diff suppressed because one or more lines are too long

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@ -11,9 +11,9 @@ tile_data = PackedInt32Array(65536, 196609, 0, 131072, 131073, 0, 196608, 196609
[sub_resource type="TileMapPattern" id="TileMapPattern_pir2t"] [sub_resource type="TileMapPattern" id="TileMapPattern_pir2t"]
tile_data = PackedInt32Array(0, 131073, 196611, 65536, 131073, 3, 1, 131073, 131075, 65537, 131073, 65539) tile_data = PackedInt32Array(0, 131073, 196611, 65536, 131073, 3, 1, 131073, 131075, 65537, 131073, 65539)
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_06ibd"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_w88vo"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nfq7o"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4qill"]
resource_name = "<null>" resource_name = "<null>"
texture = ExtResource("1_kka1l") texture = ExtResource("1_kka1l")
texture_region_size = Vector2i(64, 64) texture_region_size = Vector2i(64, 64)
@ -216,7 +216,7 @@ texture_region_size = Vector2i(64, 64)
1:3/1/transpose = true 1:3/1/transpose = true
1:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/1/physics_layer_0/angular_velocity = 0.0 1:3/1/physics_layer_0/angular_velocity = 0.0
1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
1:3/2 = 2 1:3/2 = 2
1:3/2/flip_h = true 1:3/2/flip_h = true
1:3/2/transpose = true 1:3/2/transpose = true
@ -232,33 +232,33 @@ texture_region_size = Vector2i(64, 64)
2:3/0 = 0 2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, -8.5, 9.5, -32, 32, -32, 32, -8.5) 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, -9, 32, -9, 32, -32, 10, -32)
2:3/1 = 1 2:3/1 = 1
2:3/1/flip_h = true 2:3/1/flip_h = true
2:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/1/physics_layer_0/angular_velocity = 0.0 2:3/1/physics_layer_0/angular_velocity = 0.0
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8.5, -9.5, -8.5, -32, -32, -32, -32, -9) 2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8.5, -8, -32, -32, -32, -32, -9)
2:3/2 = 2 2:3/2 = 2
2:3/2/flip_h = true 2:3/2/flip_h = true
2:3/2/flip_v = true 2:3/2/flip_v = true
2:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/2/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/2/physics_layer_0/angular_velocity = 0.0 2:3/2/physics_layer_0/angular_velocity = 0.0
2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 9.5, -32, 32, -9.5, 32, -9, 9) 2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 9, -32, 32, -9.5, 32, -9, 9)
2:3/3 = 3 2:3/3 = 3
2:3/3/flip_v = true 2:3/3/flip_v = true
2:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/3/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/3/physics_layer_0/angular_velocity = 0.0 2:3/3/physics_layer_0/angular_velocity = 0.0
2:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, 9, 32, 8.5, 9.5, 32, 9.5) 2:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(9, 9, 9.5, 32, 32, 32, 32, 9.5)
3:3/next_alternative_id = 4 3:3/next_alternative_id = 4
3:3/0 = 0 3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -8.5, -32, -32, 32, -32, 32, -9) 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, -9, 32, -9.5, 32, -32)
3:3/1 = 1 3:3/1 = 1
3:3/1/flip_v = true 3:3/1/flip_v = true
3:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/1/physics_layer_0/angular_velocity = 0.0 3:3/1/physics_layer_0/angular_velocity = 0.0
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 9, 32, 9, 32, 32, -32, 32) 3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 9, -32, 32, 32, 32, 32, 9.5)
3:3/2 = 2 3:3/2 = 2
3:3/2/transpose = true 3:3/2/transpose = true
3:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/2/physics_layer_0/linear_velocity = Vector2(0, 0)
@ -269,33 +269,50 @@ texture_region_size = Vector2i(64, 64)
3:3/3/transpose = true 3:3/3/transpose = true
3:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/3/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/3/physics_layer_0/angular_velocity = 0.0 3:3/3/physics_layer_0/angular_velocity = 0.0
3:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, -32, 9.5, 32, 32, 32, 32, -32) 3:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(10, -32, 9.5, 32, 32, 32, 32, -32)
4:3/next_alternative_id = 4 4:3/next_alternative_id = 4
4:3/0 = 0 4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8.5, -8.5, 32, -9.5, 32, -32, -32, -32, -32, 32, -8.5, 32) 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -9.5, -8, -9.5, -8.5, 32, -32, 32, -32, -32, 32, -32)
4:3/1 = 1 4:3/1 = 1
4:3/1/flip_h = true 4:3/1/flip_h = true
4:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/1/physics_layer_0/angular_velocity = 0.0 4:3/1/physics_layer_0/angular_velocity = 0.0
4:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(9, -8.5, -32, -8.5, -32, -32, 32, -32, 32, 32, 9, 32) 4:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, -9, 8.5, -9, 8, 32, 32, 32, 32, -32)
4:3/2 = 2 4:3/2 = 2
4:3/2/flip_h = true 4:3/2/flip_h = true
4:3/2/flip_v = true 4:3/2/flip_v = true
4:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/2/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/2/physics_layer_0/angular_velocity = 0.0 4:3/2/physics_layer_0/angular_velocity = 0.0
4:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, -32, 9, 8.5, -32, 8, -32, 32, 32, 32, 32, -32) 4:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 8, -32, 32, 32, 32, 32, -32, 9, -32, 9, 8)
4:3/3 = 3 4:3/3 = 3
4:3/3/flip_v = true 4:3/3/flip_v = true
4:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/3/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/3/physics_layer_0/angular_velocity = 0.0 4:3/3/physics_layer_0/angular_velocity = 0.0
4:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -32, -8, 9, 32, 9, 32, 32, -32, 32, -32, -32) 4:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, 10, -9, 9, -8.5, -32)
5:3/next_alternative_id = 4
5:3/0 = 0 5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
6:3/next_alternative_id = 2 5:3/1 = 1
5:3/1/flip_v = true
5:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/1/physics_layer_0/angular_velocity = 0.0
5:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
5:3/2 = 2
5:3/2/flip_h = true
5:3/2/flip_v = true
5:3/2/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/2/physics_layer_0/angular_velocity = 0.0
5:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
5:3/3 = 3
5:3/3/flip_h = true
5:3/3/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/3/physics_layer_0/angular_velocity = 0.0
5:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
6:3/next_alternative_id = 4
6:3/0 = 0 6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/angular_velocity = 0.0
@ -303,6 +320,15 @@ texture_region_size = Vector2i(64, 64)
6:3/1/flip_v = true 6:3/1/flip_v = true
6:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/1/physics_layer_0/angular_velocity = 0.0 6:3/1/physics_layer_0/angular_velocity = 0.0
6:3/2 = 2
6:3/2/transpose = true
6:3/2/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/2/physics_layer_0/angular_velocity = 0.0
6:3/3 = 3
6:3/3/flip_h = true
6:3/3/transpose = true
6:3/3/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/3/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0 7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/angular_velocity = 0.0
@ -336,9 +362,9 @@ texture_region_size = Vector2i(64, 64)
[resource] [resource]
tile_size = Vector2i(64, 64) tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 1 physics_layer_0/collision_layer = 1
physics_layer_0/physics_material = SubResource("PhysicsMaterial_06ibd") physics_layer_0/physics_material = SubResource("PhysicsMaterial_w88vo")
navigation_layer_0/layers = 1 navigation_layer_0/layers = 1
sources/1 = SubResource("TileSetAtlasSource_nfq7o") sources/1 = SubResource("TileSetAtlasSource_4qill")
pattern_0 = SubResource("TileMapPattern_xl1q3") pattern_0 = SubResource("TileMapPattern_xl1q3")
pattern_1 = SubResource("TileMapPattern_vdc73") pattern_1 = SubResource("TileMapPattern_vdc73")
pattern_2 = SubResource("TileMapPattern_pir2t") pattern_2 = SubResource("TileMapPattern_pir2t")