This commit is contained in:
MarcEricMartel
2023-01-15 14:14:58 -05:00
parent e472d6567f
commit e09681afec
9 changed files with 147 additions and 0 deletions

9
hud.gdshader Normal file
View File

@@ -0,0 +1,9 @@
shader_type canvas_item;
uniform float fill;
void fragment() {
if ((fill + 0.5) * 0.5 >= 1.0 - UV.y)
COLOR = vec4(0.1, 0.4, 0.4, texture(TEXTURE, UV).a);
else COLOR = texture(TEXTURE, UV);
}