lol
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7
GameJam-Vanier.csproj
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7
GameJam-Vanier.csproj
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GameJamVanier</RootNamespace>
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</PropertyGroup>
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</Project>
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19
GameJam-Vanier.sln
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19
GameJam-Vanier.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameJam-Vanier", "GameJam-Vanier.csproj", "{B0F8C24C-3F3F-4BEF-9FAE-2BED071D784A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B0F8C24C-3F3F-4BEF-9FAE-2BED071D784A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B0F8C24C-3F3F-4BEF-9FAE-2BED071D784A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B0F8C24C-3F3F-4BEF-9FAE-2BED071D784A}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{B0F8C24C-3F3F-4BEF-9FAE-2BED071D784A}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{B0F8C24C-3F3F-4BEF-9FAE-2BED071D784A}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{B0F8C24C-3F3F-4BEF-9FAE-2BED071D784A}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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11
Levels/level.tscn
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11
Levels/level.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b8rvp5g0vj8q1"]
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[sub_resource type="TileSet" id="TileSet_kwosm"]
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tile_size = Vector2i(64, 64)
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[node name="Level" type="Node2D"]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_kwosm")
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cell_quadrant_size = 64
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format = 2
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@ -11,7 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="GameJam-Vanier"
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config/name="GameJam-Vanier"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/features=PackedStringArray("4.0", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[dotnet]
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[dotnet]
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