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96303b6434
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BIN
Images/eniv.png
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BIN
Images/eniv.png
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Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
34
Images/eniv.png.import
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34
Images/eniv.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://drkbrxdk6s40s"
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path="res://.godot/imported/eniv.png-b581d2ab312dd8182bad8b245285147a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Images/eniv.png"
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dest_files=["res://.godot/imported/eniv.png-b581d2ab312dd8182bad8b245285147a.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -7,6 +7,7 @@ extends CharacterBody2D
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@onready var raycast = $RayCast2D;
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@onready var sprite = $AnimatedSprite2D;
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@onready var bladderUI = $Bladder;
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var animation_count = 0;
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@ -47,7 +48,7 @@ func take_damage(damage):
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if sprite.animation != "damage":
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HP = HP - damage;
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sprite.play("damage");
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$Bladder.material.set("fill",clamp((100.0 - HP) / 100.0, 0.0, 1.0));
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bladderUI.material.set("fill",clamp((100.0 - HP) / 100.0, 0.0, 1.0));
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if HP <= 0:
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kill();
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16
start.tscn
16
start.tscn
@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://d25c4ey6gvduc"]
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[gd_scene load_steps=4 format=3 uid="uid://d25c4ey6gvduc"]
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[ext_resource type="Texture2D" uid="uid://cg848qjc4fxi" path="res://Images/Main_menu.png" id="1_65g7h"]
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[ext_resource type="Script" path="res://start.gd" id="1_exncb"]
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[ext_resource type="Texture2D" uid="uid://drkbrxdk6s40s" path="res://Images/eniv.png" id="3_5j2rv"]
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[node name="Start" type="Node2D"]
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script = ExtResource("1_exncb")
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@ -23,14 +24,9 @@ theme_override_colors/font_hover_color = Color(0, 0, 0.65098, 1)
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text = "Start Game"
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flat = true
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[node name="Label" type="Label" parent="."]
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offset_left = 1318.0
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offset_top = 109.0
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offset_right = 1728.0
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offset_bottom = 310.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_font_sizes/font_size = 145
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text = "ENVIE
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"
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[node name="Eniv" type="Sprite2D" parent="."]
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position = Vector2(1632, 266)
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scale = Vector2(4, 4)
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texture = ExtResource("3_5j2rv")
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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