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		| @@ -7,6 +7,7 @@ extends CharacterBody2D | ||||
|  | ||||
| @onready var raycast = $RayCast2D; | ||||
| @onready var sprite = $AnimatedSprite2D; | ||||
| @onready var bladderUI = $Bladder; | ||||
|  | ||||
| var animation_count = 0; | ||||
|  | ||||
| @@ -47,7 +48,7 @@ func take_damage(damage): | ||||
| 	if sprite.animation != "damage": | ||||
| 		HP = HP - damage; | ||||
| 		sprite.play("damage"); | ||||
| 		$Bladder.material.set("fill",clamp((100.0 - HP) / 100.0, 0.0, 1.0)); | ||||
| 		bladderUI.material.set("fill",clamp((100.0 - HP) / 100.0, 0.0, 1.0)); | ||||
| 		if HP <= 0: | ||||
| 			kill(); | ||||
|  | ||||
|   | ||||
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