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@@ -7,6 +7,7 @@ extends CharacterBody2D
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@onready var raycast = $RayCast2D;
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@onready var sprite = $AnimatedSprite2D;
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@onready var bladderUI = $Bladder;
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var animation_count = 0;
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@@ -47,7 +48,7 @@ func take_damage(damage):
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if sprite.animation != "damage":
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HP = HP - damage;
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sprite.play("damage");
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$Bladder.material.set("fill",clamp((100.0 - HP) / 100.0, 0.0, 1.0));
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bladderUI.material.set("fill",clamp((100.0 - HP) / 100.0, 0.0, 1.0));
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if HP <= 0:
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kill();
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