PEW PEWPEPWPEPEWEP
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3
Player/Projectiles/basic_projectile.tscn
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3
Player/Projectiles/basic_projectile.tscn
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@@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://cpo8qy3y0fuui"]
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[node name="basic_projectile" type="Node2D"]
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5
Player/Weapons/basic_weapon.tscn
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5
Player/Weapons/basic_weapon.tscn
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@@ -0,0 +1,5 @@
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[gd_scene format=3 uid="uid://cmtuq84761y0i"]
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[node name="basic_weapon" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@@ -4,11 +4,16 @@ extends CharacterBody2D
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@export var ACCELERATION = 2000.0;
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@export var FRICTION = 3000.0;
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@onready var raycast = $RayCast2D;
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func _physics_process(delta):
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var input_vector = get_input_vector();
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apply_movement(input_vector, delta);
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apply_friction(input_vector, delta);
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move_and_slide();
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var look_vec = get_global_mouse_position() - global_position;
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raycast.rotation = atan2(look_vec.y,look_vec.x);
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func get_input_vector():
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var input_vector = Vector2.ZERO;
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@@ -1,13 +1,13 @@
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[gd_scene load_steps=5 format=3 uid="uid://b62h0w8gjm6tj"]
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[ext_resource type="Script" path="res://Player/player.gd" id="1_mbyc2"]
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[ext_resource type="Texture2D" uid="uid://ca2eovotfh6v2" path="res://placeholder.png" id="2_26hmp"]
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[ext_resource type="Texture2D" uid="uid://wkeakqjvu3gg" path="res://Sprites/dingo_jam_mc_front_64.png" id="2_ae25p"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_mqbrd"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_26hmp")
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"texture": ExtResource("2_ae25p")
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}],
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"loop": true,
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"name": &"default",
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@@ -25,3 +25,14 @@ frames = SubResource("SpriteFrames_mqbrd")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ng5bv")
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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[node name="RayCast2D" type="RayCast2D" parent="."]
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target_position = Vector2(2000, 0)
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[node name="Line2D" type="Line2D" parent="RayCast2D"]
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points = PackedVector2Array(0, 0, 2000, 0)
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width = 5.0
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default_color = Color(1, 0, 0, 0.392157)
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