urinal goes zoom
This commit is contained in:
59
Enemies/urinal_mimic.gd
Normal file
59
Enemies/urinal_mimic.gd
Normal file
@@ -0,0 +1,59 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
@export var MAX_SPEED = 500.0;
|
||||
@export var ACCELERATION = 1000.0;
|
||||
@export var FRICTION = 1500.0;
|
||||
@export var HP = 1;
|
||||
@export var DAMAGE = 25;
|
||||
@export var COOLDOWN = 10;
|
||||
|
||||
@onready var raycast = $RayCast2D;
|
||||
@onready var cooldown_timer = $CooldownTimer;
|
||||
@onready var sprite = $AnimatedSprite2D;
|
||||
|
||||
var player = null;
|
||||
var is_on_cooldown = false;
|
||||
var attacking = false;
|
||||
|
||||
func _ready():
|
||||
add_to_group("enemies");
|
||||
|
||||
func _physics_process(delta):
|
||||
if player == null || !attacking:
|
||||
return
|
||||
|
||||
var vec_to_player = player.global_position - global_position;
|
||||
vec_to_player = vec_to_player.normalized();
|
||||
raycast.rotation = atan2(vec_to_player.y,vec_to_player.x);
|
||||
velocity = velocity.move_toward(vec_to_player * MAX_SPEED,ACCELERATION*delta);
|
||||
move_and_slide();
|
||||
|
||||
if raycast.is_colliding():
|
||||
var coll = raycast.get_collider();
|
||||
if coll.name == "Player":
|
||||
attack(coll);
|
||||
|
||||
func attack(collider):
|
||||
collider.take_damage(DAMAGE);
|
||||
kill()
|
||||
|
||||
func take_damage(damage):
|
||||
HP = HP - damage;
|
||||
if HP <= 0:
|
||||
kill();
|
||||
|
||||
func kill():
|
||||
queue_free();
|
||||
|
||||
func set_player(p):
|
||||
player = p;
|
||||
|
||||
func _on_cooldown_timer_timeout():
|
||||
is_on_cooldown = false;
|
||||
|
||||
func _on_area_2d_body_entered(body):
|
||||
if body.name == "Player":
|
||||
sprite.play("default");
|
||||
|
||||
func _on_animated_sprite_2d_animation_finished():
|
||||
attacking = true;
|
||||
Reference in New Issue
Block a user