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		| @@ -4,6 +4,6 @@ uniform float fill; | ||||
|  | ||||
| void fragment() { | ||||
| 	if ((fill + 0.5) * 0.5 >= 1.0 - UV.y) | ||||
| 		COLOR = vec4(0.1, 0.4, 0.4, texture(TEXTURE, UV).a); | ||||
| 		COLOR = vec4(1, 1, 0.1, texture(TEXTURE, UV).a); | ||||
| 	else COLOR = texture(TEXTURE, UV); | ||||
| } | ||||
|   | ||||
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