basic player movement
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[folding]
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node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "frames"), NodePath("CollisionShape2D"), PackedStringArray("shape")]
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resource_unfolds=["res://player.tscn::SpriteFrames_mqbrd", PackedStringArray("Resource"), "res://player.tscn::RectangleShape2D_ng5bv", PackedStringArray()]
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nodes_folded=[]
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