systeme pour avoir plusieurs armes et un shotgun thingy

This commit is contained in:
Medenos
2023-01-15 00:18:38 -05:00
parent 1d5435b0b5
commit 96581c5f60
16 changed files with 151 additions and 56 deletions

View File

@@ -1,23 +1,32 @@
extends Node2D
@export var PROJECTILE : PackedScene;
@export var PROJECTILE_AMOUNT = 1;
@export var COOLDOWN = .5;
@export var SPREAD = 10;
@export var SPREAD = .2;
@export var RANGE_MOD = 0;
@onready var raycast = $RayCast2D;
@onready var cooldown_timer = $CooldownTimer;
var is_on_cooldown = false;
var rng = RandomNumberGenerator.new();
func fire():
func _ready():
rng.randomize();
func fire(wielder_velocity):
if !is_on_cooldown:
is_on_cooldown = true;
cooldown_timer.start(COOLDOWN);
var current_projectile : Area2D = PROJECTILE.instantiate();
get_node("/root").add_child(current_projectile);
current_projectile.transform = raycast.get_global_transform()
current_projectile.launch((get_global_mouse_position() - global_position).normalized());
for i in PROJECTILE_AMOUNT:
var current_projectile : Area2D = PROJECTILE.instantiate();
get_node("/root").add_child(current_projectile);
current_projectile.transform = raycast.get_global_transform() ;
current_projectile.transform.origin += (get_global_mouse_position() - global_position).normalized() * (rng.randf() * RANGE_MOD);
current_projectile.launch((get_global_mouse_position() - global_position).rotated(rng.randf_range(SPREAD,-SPREAD)).normalized(), wielder_velocity);
func _on_cooldown_timer_timeout():

15
Weapons/shotgun.tscn Normal file
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@@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://bc4mkctxjnugk"]
[ext_resource type="PackedScene" uid="uid://cmtuq84761y0i" path="res://Weapons/basic_weapon.tscn" id="1_0nefe"]
[ext_resource type="Texture2D" uid="uid://ripq64urxouv" path="res://Sprites/placeholder_shotgun.png" id="2_r5age"]
[node name="shotgun" instance=ExtResource("1_0nefe")]
PROJECTILE_AMOUNT = 4
COOLDOWN = 1.0
SPREAD = 0.3
RANGE_MOD = 40
[node name="Sprite2D" parent="." index="0"]
position = Vector2(18, 3)
scale = Vector2(1.71875, 1.71875)
texture = ExtResource("2_r5age")