systeme pour avoir plusieurs armes et un shotgun thingy

This commit is contained in:
Medenos
2023-01-15 00:18:38 -05:00
parent 1d5435b0b5
commit 96581c5f60
16 changed files with 151 additions and 56 deletions

View File

@@ -1,8 +1,8 @@
extends Area2D
@export var DAMAGE = 1;
@export var SPEED = 800;
@export var LIFETIME = 3;
@export var DAMAGE = 10;
@export var SPEED = 700;
@export var LIFETIME = 1;
@onready var life_timer = $LifeTimer;
@@ -12,14 +12,19 @@ func _process(delta):
if velocity != Vector2.ZERO:
transform.origin += velocity * delta;
func launch(direction):
func launch(direction, based_velocity):
life_timer.start(LIFETIME);
velocity = direction * SPEED;
velocity = based_velocity + direction * SPEED;
func _on_life_timer_timeout():
queue_free();
func _on_body_entered(body):
if body.is_in_group("enemies"):
body.take_damage(DAMAGE);
if body.name != "Player":
if body.is_in_group("enemies"):
body.take_damage(DAMAGE);
explode();
func explode():
#animation and stuff
queue_free();

View File

@@ -4,13 +4,12 @@
[ext_resource type="Texture2D" uid="uid://gqotbni355f" path="res://Sprites/placeholder_projectile.png" id="1_o7jy1"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pp7ve"]
size = Vector2(10, 10)
[node name="basic_projectile" type="Area2D"]
script = ExtResource("1_l2kyf")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(5, 5)
scale = Vector2(10, 10)
texture = ExtResource("1_o7jy1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]