systeme pour avoir plusieurs armes et un shotgun thingy
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@@ -1,17 +1,20 @@
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extends CharacterBody2D
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@export var MAX_SPEED = 600.0;
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@export var MAX_SPEED = 400.0;
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@export var ACCELERATION = 2000.0;
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@export var FRICTION = 3000.0;
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@export var HP = 3;
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@export var HP = 100;
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@export var STARTING_WEAPON : PackedScene;
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@onready var raycast = $RayCast2D;
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var current_weapon = null;
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var weapons = [null,null,null];
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func _ready():
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call_deferred("call_set_player");
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current_weapon = STARTING_WEAPON.instantiate();
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weapons[0] = STARTING_WEAPON.instantiate();
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weapons[1] = load("res://Weapons/shotgun.tscn").instantiate();
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current_weapon = weapons[0];
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raycast.add_child(current_weapon);
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func _physics_process(delta):
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@@ -25,10 +28,20 @@ func _physics_process(delta):
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if Input.is_action_pressed("shoot"):
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attack();
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if Input.is_action_just_pressed("weapon_01"):change_weapon(0);
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if Input.is_action_just_pressed("weapon_02"):change_weapon(1);
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if Input.is_action_just_pressed("weapon_03"):change_weapon(2);
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func change_weapon(position):
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if weapons[position]:
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raycast.remove_child(current_weapon);
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current_weapon = weapons[position];
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raycast.add_child(current_weapon);
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func attack():
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if current_weapon: current_weapon.fire();
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if current_weapon: current_weapon.fire(velocity);
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func take_damage(damage):
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HP = HP - damage;
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