FUN
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@ -9,5 +9,5 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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material.set("fill",clamp(fill, 0.0, 1.0))
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pass
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@ -140,6 +140,4 @@ position = Vector2(2367, 1350)
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[node name="shoes" parent="." instance=ExtResource("8_qnb3g")]
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position = Vector2(2595, 969)
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[connection signal="picked" from="pickable_t_shirt" to="." method="_on_pickable_t_shirt_picked"]
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[connection signal="is_killed" from="Outside_Enemy" to="." method="_on_outside_enemy_is_killed"]
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[connection signal="picked" from="shoes" to="." method="_on_shoes_picked"]
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@ -47,6 +47,7 @@ func take_damage(damage):
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if sprite.animation != "damage":
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HP = HP - damage;
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sprite.play("damage");
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$Bladder.material.set("fill",clamp((100.0 - HP) / 100.0, 0.0, 1.0));
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if HP <= 0:
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kill();
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@ -59,7 +60,7 @@ func pickup(item):
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return;
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func kill():
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get_tree().reload_current_scene();
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get_tree().change_scene_to_file("res://game_over.tscn");
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func get_input_vector():
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var input_vector = Vector2.ZERO;
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@ -79,22 +80,6 @@ func apply_friction(input_vector,delta):
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func call_set_player():
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get_tree().call_group("enemies", "set_player",self);
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func _on_area_2d_area_entered(area):
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$"../School_Snare".volume_db(-6);
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$"../School_BDClave".volume_db(-6);
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$"../School_Bass".volume_db(-6);
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$"../School_Flute".volume_db(-6);
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$"../School_Brass".volume_db(-6);
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func _on_area_2d_area_exited(area):
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$"../School_Snare".volume_db(-80);
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$"../School_BDClave".volume_db(-80);
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$"../School_Bass".volume_db(-80);
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$"../School_Flute".volume_db(-80);
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$"../School_Brass".volume_db(-80);
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func _on_animated_sprite_2d_animation_finished():
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if sprite.animation == "damage":
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animation_count+=1;
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@ -1,24 +1,17 @@
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[gd_scene load_steps=5 format=3 uid="uid://xev8p1td1icx"]
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[gd_scene load_steps=10 format=3 uid="uid://xev8p1td1icx"]
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[ext_resource type="Script" path="res://Player/player.gd" id="1_mbyc2"]
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[ext_resource type="Texture2D" uid="uid://wkeakqjvu3gg" path="res://Sprites/placeholder_player.png" id="2_bqbmq"]
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[ext_resource type="Texture2D" uid="uid://d2nqjxofehkum" path="res://Images/BladderHollow.png" id="3_nm4h4"]
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[ext_resource type="Shader" path="res://hud.gdshader" id="4_4u6cb"]
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[ext_resource type="Texture2D" uid="uid://b25de1d0yyuji" path="res://Images/Bladder.png" id="5_pcbeg"]
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[ext_resource type="Script" path="res://Bladder.gd" id="6_8x3rf"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_mqbrd"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_bqbmq")
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}, {
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"duration": 1.0,
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"texture": null
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}],
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"loop": true,
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"name": &"damage",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_bqbmq")
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}],
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"loop": true,
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"name": &"default",
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@ -28,6 +21,10 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ng5bv"]
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size = Vector2(40, 64)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_g8k2d"]
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shader = ExtResource("4_4u6cb")
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shader_parameter/fill = 0.0
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[node name="Player" type="CharacterBody2D"]
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collision_layer = 3
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collision_mask = 3
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@ -51,4 +48,16 @@ points = PackedVector2Array(0, 0, 2000, 0)
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width = 5.0
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default_color = Color(1, 0, 0, 0.392157)
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[node name="Bladder" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_g8k2d")
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position = Vector2(-847, -443)
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scale = Vector2(2, 2)
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texture = ExtResource("5_pcbeg")
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script = ExtResource("6_8x3rf")
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[node name="BladderHollow" type="Sprite2D" parent="."]
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position = Vector2(-847, -443)
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scale = Vector2(2, 2)
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texture = ExtResource("3_nm4h4")
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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5
hud.tscn
5
hud.tscn
@ -23,11 +23,10 @@ script = ExtResource("1_jkk58")
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[node name="Bladder" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_0gcor")
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scale = Vector2(4, 4)
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scale = Vector2(2, 2)
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texture = ExtResource("2_fa8jy")
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script = ExtResource("3_tb31y")
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[node name="BladderHollow" type="Sprite2D" parent="."]
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position = Vector2(-2, 0)
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scale = Vector2(4, 4)
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scale = Vector2(2, 2)
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texture = ExtResource("4_lbxgy")
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